void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
{
- local entity head;
- local entity player;
- local float rating, d, discard, distance, friend_distance, enemy_distance;
+ entity head;
+ entity player;
+ float rating, d, discard, distance, friend_distance, enemy_distance;
+ vector o;
ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
head = findchainfloat(bot_pickup, TRUE);
while (head)
{
- distance = vlen(head.origin - org);
+ o = (head.absmin + head.absmax) * 0.5;
+ distance = vlen(o - org);
friend_distance = 10000; enemy_distance = 10000;
rating = 0;
// Check if the item can be picked up safely
if(head.classname == "droppedweapon")
{
- traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
+ traceline(o, o + '0 0 -1500', TRUE, world);
d = pointcontents(trace_endpos + '0 0 1');
if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
}
}
- if(teams_matter)
+ if(teamplay)
{
discard = FALSE;
if ( self == player || player.deadflag )
continue;
- d = vlen(player.origin - head.origin); // distance between player and item
+ d = vlen(player.origin - o); // distance between player and item
if ( player.team == self.team )
{
navigation_routerating(head, rating * ratingscale, 2000);
head = head.chain;
}
-};
+}
void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
{
- local entity head;
+ entity head;
head = findchain(classname, "dom_controlpoint");
while (head)
{
- if (vlen(head.origin - org) < sradius)
+ if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
{
if(head.cnt > -1) // this is just being fought for
navigation_routerating(head, ratingscale, 5000);
}
head = head.chain;
}
-};
+}
void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
{
- local entity head;
- local float t, noteam, distance;
- noteam = ((self.team == 0) || !teams_matter); // fteqcc sucks
+ entity head;
+ float t, noteam, distance;
+ noteam = ((self.team == 0) || !teamplay); // fteqcc sucks
if (autocvar_bot_nofire)
return;
if (distance < 100 || distance > sradius)
continue;
+ if (head.freezetag_frozen)
+ continue;
+
if(g_minstagib)
if(head.items & IT_STRENGTH)
continue;
continue;
}
+ // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+ // adding a player as a goal seems to be quite dangerous, especially on space maps
+ // remove hack in navigation_poptouchedgoals() after performing this change
+
t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
navigation_routerating(head, t * ratingscale, 2000);
}
}
-};
+}
// choose a role according to the situation
-void() havocbot_role_dm;
+void havocbot_role_dm();
//DOM:
//go to best items, or control points you don't own
//havocbot_goalrating_waypoints(1, self.origin, 1000);
navigation_goalrating_end();
}
-};
+}
//DM:
//go to best items
//havocbot_goalrating_waypoints(1, self.origin, 1000);
navigation_goalrating_end();
}
-};
+}
//Race:
//go to next checkpoint, and annoy enemies
}
}
- navigation_goalrating_end();
- }
-};
-
-// Keepaway
-// If you don't have the ball, get it; if you do, kill people.
-void havocbot_role_ka()
-{
- if(self.deadflag != DEAD_NO)
- return;
-
- if (self.bot_strategytime < time)
- {
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
navigation_goalrating_end();
}
}
void havocbot_chooserole_dm()
{
self.havocbot_role = havocbot_role_dm;
-};
+}
void havocbot_chooserole_race()
{
self.havocbot_role = havocbot_role_race;
-};
+}
void havocbot_chooserole_dom()
{
self.havocbot_role = havocbot_role_dom;
-};
-
-void havocbot_chooserole_ka()
-{
- self.havocbot_role = havocbot_role_ka;
}
void havocbot_chooserole()
havocbot_chooserole_ons();
else if (g_keepaway)
havocbot_chooserole_ka();
+ else if (g_freezetag)
+ havocbot_chooserole_ft();
+ else if (g_assault)
+ havocbot_chooserole_ast();
else // assume anything else is deathmatch
havocbot_chooserole_dm();
-};
+}