if ( player.team == self.team )
{
- if ( clienttype(player) != CLIENTTYPE_REAL || discard )
+ if ( !IS_REAL_CLIENT(player) || discard )
continue;
if( d > friend_distance)
havocbot_chooserole_race();
else if (g_onslaught)
havocbot_chooserole_ons();
- else if (g_assault)
- havocbot_chooserole_ast();
else // assume anything else is deathmatch
havocbot_chooserole_dm();
}