if (self.bot_strategytime < time)
{
- self.bot_strategytime = time + cvar("bot_ai_strategyinterval");
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
havocbot_goalrating_ctf_ourbase(50000);
// Chase the flag carrier
if (self.bot_strategytime < time)
{
- self.bot_strategytime = time + cvar("bot_ai_strategyinterval");
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
havocbot_goalrating_ctf_enemyflag(30000);
havocbot_goalrating_ctf_ourstolenflag(40000);
if (self.bot_strategytime < time)
{
- self.bot_strategytime = time + cvar("bot_ai_strategyinterval");
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
havocbot_goalrating_ctf_ourstolenflag(50000);
havocbot_goalrating_ctf_enemybase(20000);
local float radius;
radius = 10000;
- self.bot_strategytime = time + cvar("bot_ai_strategyinterval");
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
havocbot_goalrating_ctf_ourstolenflag(50000);
havocbot_goalrating_ctf_droppedflags(40000, self.origin, radius);
org = havocbot_ctf_middlepoint;
org_z = self.origin_z;
- self.bot_strategytime = time + cvar("bot_ai_strategyinterval");
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
havocbot_goalrating_ctf_ourstolenflag(50000);
havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
org = mf.dropped_origin;
radius = havocbot_ctf_middlepoint_radius;
- self.bot_strategytime = time + cvar("bot_ai_strategyinterval");
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
// if enemies are closer to our base, go there