]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/havocbot.qc
Merge branch 'master' into Mario/ons_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / havocbot.qc
index 29f278426bd85592b197ee6106e29775a42a40fb..3127262196cc2820ad3689f06d5346f5d76d1d23 100644 (file)
@@ -91,7 +91,7 @@ void havocbot_ai()
 
                if(self.weapons)
                {
-                       weapon_action(self.weapon, WR_AIM);
+                       WEP_ACTION(self.weapon, WR_AIM);
                        if (autocvar_bot_nofire || IS_INDEPENDENT_PLAYER(self))
                        {
                                self.BUTTON_ATCK = FALSE;
@@ -163,7 +163,7 @@ void havocbot_ai()
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               if ((self.weapons & WepSet_FromWeapon(i)) && (e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
+                               if ((self.weapons & WepSet_FromWeapon(i)) && (e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < e.reloading_ammo))
                                        self.switchweapon = i;
                        }
                }
@@ -589,10 +589,10 @@ void havocbot_movetogoal()
 
                        return;
                }
-               else if(self.health>autocvar_g_balance_rocketlauncher_damage*0.5)
+               else if(self.health>WEP_CVAR(devastator, damage)*0.5)
                {
                        if(self.velocity_z < 0)
-                       if(client_hasweapon(self, WEP_ROCKET_LAUNCHER, TRUE, FALSE))
+                       if(client_hasweapon(self, WEP_DEVASTATOR, TRUE, FALSE))
                        {
                                self.movement_x = maxspeed;
 
@@ -606,10 +606,10 @@ void havocbot_movetogoal()
                                        return;
                                }
 
-                               self.switchweapon = WEP_ROCKET_LAUNCHER;
+                               self.switchweapon = WEP_DEVASTATOR;
                                self.v_angle_x = 90;
                                self.BUTTON_ATCK = TRUE;
-                               self.rocketjumptime = time + autocvar_g_balance_rocketlauncher_detonatedelay;
+                               self.rocketjumptime = time + WEP_CVAR(devastator, detonatedelay);
                                return;
                        }
                }
@@ -955,7 +955,7 @@ float havocbot_chooseweapon_checkreload(float new_weapon)
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        // if we are out of ammo for all other weapons, it's an emergency to switch to anything else
-                       if (weapon_action(i, WR_CHECKAMMO1) + weapon_action(i, WR_CHECKAMMO2))
+                       if (WEP_ACTION(i, WR_CHECKAMMO1) + WEP_ACTION(i, WR_CHECKAMMO2))
                                other_weapon_available = TRUE;
                }
                if(other_weapon_available)
@@ -981,7 +981,7 @@ void havocbot_chooseweapon()
        {
                // If no weapon was chosen get the first available weapon
                if(self.weapon==0)
-               for(i=WEP_LASER + 1; i < WEP_COUNT ; ++i)
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i) if(i != WEP_BLASTER)
                {
                        if(client_hasweapon(self, i, TRUE, FALSE))
                        {