]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/havocbot.qc
Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / havocbot.qc
index fcf1c04d29cda938cd5f8e3454bf1fc2150a13e7..06076689134f5c7afbf18eed37df77a68e6297fb 100644 (file)
@@ -14,7 +14,7 @@
 #include "../../../warpzonelib/common.qh"
 
 void havocbot_ai()
-{
+{SELFPARAM();
        if(self.draggedby)
                return;
 
@@ -102,7 +102,8 @@ void havocbot_ai()
 
                if(self.weapons)
                {
-                       WEP_ACTION(self.weapon, WR_AIM);
+                       Weapon w = get_weaponinfo(self.weapon);
+                       w.wr_aim(w);
                        if (autocvar_bot_nofire || IS_INDEPENDENT_PLAYER(self))
                        {
                                self.BUTTON_ATCK = false;
@@ -179,7 +180,7 @@ void havocbot_ai()
 }
 
 void havocbot_keyboard_movement(vector destorg)
-{
+{SELFPARAM();
        vector keyboard;
        float blend, maxspeed;
        float sk;
@@ -254,7 +255,7 @@ void havocbot_keyboard_movement(vector destorg)
 }
 
 void havocbot_bunnyhop(vector dir)
-{
+{SELFPARAM();
        float bunnyhopdistance;
        vector deviation;
        float maxspeed;
@@ -397,7 +398,7 @@ void havocbot_bunnyhop(vector dir)
 }
 
 void havocbot_movetogoal()
-{
+{SELFPARAM();
        vector destorg;
        vector diff;
        vector dir;
@@ -537,7 +538,7 @@ void havocbot_movetogoal()
                                threshold = maxspeed * 0.2;
                                if(sxy < threshold)
                                {
-                                       dprint("Warning: ", self.netname, " got stuck on a jumppad (velocity in xy is ", ftos(sxy), "), trying to get out of it now\n");
+                                       LOG_TRACE("Warning: ", self.netname, " got stuck on a jumppad (velocity in xy is ", ftos(sxy), "), trying to get out of it now\n");
                                        self.aistatus |= AI_STATUS_OUT_JUMPPAD;
                                }
                                return;
@@ -788,7 +789,7 @@ void havocbot_movetogoal()
                                                if(tracebox_hits_trigger_hurt(dst_ahead, self.mins, self.maxs, trace_endpos))
                                                {
                                                        // Remove dangerous dynamic goals from stack
-                                                       dprint("bot ", self.netname, " avoided the goal ", self.goalcurrent.classname, " ", etos(self.goalcurrent), " because it led to a dangerous path; goal stack cleared\n");
+                                                       LOG_TRACE("bot ", self.netname, " avoided the goal ", self.goalcurrent.classname, " ", etos(self.goalcurrent), " because it led to a dangerous path; goal stack cleared\n");
                                                        navigation_clearroute();
                                                        return;
                                                }
@@ -854,9 +855,9 @@ void havocbot_movetogoal()
 }
 
 void havocbot_chooseenemy()
-{
+{SELFPARAM();
        entity head, best, head2;
-       float rating, bestrating, i, hf;
+       float rating, bestrating, hf;
        vector eye, v;
        if (autocvar_bot_nofire || IS_INDEPENDENT_PLAYER(self))
        {
@@ -908,10 +909,29 @@ void havocbot_chooseenemy()
 
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
 
-       for(i = 0; ; ++i)
+       bool scan_transparent = false;
+       bool scan_secondary_targets = false;
+       bool have_secondary_targets = false;
+       while(true)
        {
-               while (head)
+               scan_secondary_targets = false;
+               :scan_targets
+               for( ; head; head = head.chain)
                {
+                       if(!scan_secondary_targets)
+                       {
+                               if(head.classname == "misc_breakablemodel")
+                               {
+                                       have_secondary_targets = true;
+                                       continue;
+                               }
+                       }
+                       else
+                       {
+                               if(head.classname != "misc_breakablemodel")
+                                       continue;
+                       }
+
                        v = (head.absmin + head.absmax) * 0.5;
                        rating = vlen(v - eye);
                        if (rating<autocvar_bot_ai_enemydetectionradius)
@@ -925,20 +945,29 @@ void havocbot_chooseenemy()
                                        bestrating = rating;
                                }
                        }
-                       head = head.chain;
+               }
+
+               if(!best && have_secondary_targets && !scan_secondary_targets)
+               {
+                       scan_secondary_targets = true;
+                       // restart the loop
+                       head = head2;
+                       bestrating = 100000000;
+                       goto scan_targets;
                }
 
                // I want to do a second scan if no enemy was found or I don't have weapons
                // TODO: Perform the scan when using the rifle (requires changes on the rifle code)
                if(best || self.weapons) // || self.weapon == WEP_RIFLE.m_id
                        break;
-               if(i)
+               if(scan_transparent)
                        break;
 
                // Set flags to see through transparent objects
                self.dphitcontentsmask |= DPCONTENTS_OPAQUE;
 
                head = head2;
+               scan_transparent = true;
        }
 
        // Restore hit flags
@@ -946,10 +975,12 @@ void havocbot_chooseenemy()
 
        self.enemy = best;
        self.havocbot_stickenemy = true;
+       if(best && best.classname == "misc_breakablemodel")
+               self.havocbot_stickenemy = false;
 }
 
 float havocbot_chooseweapon_checkreload(int new_weapon)
-{
+{SELFPARAM();
        // bots under this skill cannot find unloaded weapons to reload idly when not in combat,
        // so skip this for them, or they'll never get to reload their weapons at all.
        // this also allows bots under this skill to be more stupid, and reload more often during combat :)
@@ -962,8 +993,9 @@ float havocbot_chooseweapon_checkreload(int new_weapon)
                float i, other_weapon_available = false;
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
+                       Weapon w = get_weaponinfo(i);
                        // if we are out of ammo for all other weapons, it's an emergency to switch to anything else
-                       if (WEP_ACTION(i, WR_CHECKAMMO1) + WEP_ACTION(i, WR_CHECKAMMO2))
+                       if (w.wr_checkammo1(w) + w.wr_checkammo2(w))
                                other_weapon_available = true;
                }
                if(other_weapon_available)
@@ -974,11 +1006,11 @@ float havocbot_chooseweapon_checkreload(int new_weapon)
 }
 
 void havocbot_chooseweapon()
-{
+{SELFPARAM();
        int i;
 
        // ;)
-       if(g_weaponarena_weapons == WEPSET_TUBA)
+       if(g_weaponarena_weapons == WEPSET(TUBA))
        {
                self.switchweapon = WEP_TUBA.m_id;
                return;
@@ -1076,7 +1108,7 @@ void havocbot_chooseweapon()
 }
 
 void havocbot_aim()
-{
+{SELFPARAM();
        vector selfvel, enemyvel;
 //     if(self.flags & FL_INWATER)
 //             return;
@@ -1098,7 +1130,7 @@ void havocbot_aim()
 }
 
 float havocbot_moveto_refresh_route()
-{
+{SELFPARAM();
        // Refresh path to goal if necessary
        entity wp;
        wp = self.havocbot_personal_waypoint;
@@ -1109,7 +1141,7 @@ float havocbot_moveto_refresh_route()
 }
 
 float havocbot_moveto(vector pos)
-{
+{SELFPARAM();
        entity wp;
 
        if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
@@ -1117,7 +1149,7 @@ float havocbot_moveto(vector pos)
                // Step 4: Move to waypoint
                if(self.havocbot_personal_waypoint==world)
                {
-                       dprint("Error: ", self.netname, " trying to walk to a non existent personal waypoint\n");
+                       LOG_TRACE("Error: ", self.netname, " trying to walk to a non existent personal waypoint\n");
                        self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
                        return CMD_STATUS_ERROR;
                }
@@ -1128,7 +1160,7 @@ float havocbot_moveto(vector pos)
                        bot_strategytoken_taken = true;
                        if(havocbot_moveto_refresh_route())
                        {
-                               dprint(self.netname, " walking to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts)\n");
+                               LOG_TRACE(self.netname, " walking to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts)\n");
                                self.havocbot_personal_waypoint_searchtime = time + 10;
                                self.havocbot_personal_waypoint_failcounter = 0;
                        }
@@ -1138,13 +1170,13 @@ float havocbot_moveto(vector pos)
                                self.havocbot_personal_waypoint_searchtime = time + 2;
                                if(self.havocbot_personal_waypoint_failcounter >= 30)
                                {
-                                       dprint("Warning: can't walk to the personal waypoint located at ", vtos(self.havocbot_personal_waypoint.origin),"\n");
+                                       LOG_TRACE("Warning: can't walk to the personal waypoint located at ", vtos(self.havocbot_personal_waypoint.origin),"\n");
                                        self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_LINKING;
                                        remove(self.havocbot_personal_waypoint);
                                        return CMD_STATUS_ERROR;
                                }
                                else
-                                       dprint(self.netname, " can't walk to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts), trying later\n");
+                                       LOG_TRACE(self.netname, " can't walk to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts), trying later\n");
                        }
                }
 
@@ -1162,7 +1194,7 @@ float havocbot_moveto(vector pos)
                if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_REACHED)
                {
                        // Step 5: Waypoint reached
-                       dprint(self.netname, "'s personal waypoint reached\n");
+                       LOG_TRACE(self.netname, "'s personal waypoint reached\n");
                        remove(self.havocbot_personal_waypoint);
                        self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_REACHED;
                        return CMD_STATUS_FINISHED;
@@ -1177,7 +1209,7 @@ float havocbot_moveto(vector pos)
                // Wait until it is linked
                if(!self.havocbot_personal_waypoint.wplinked)
                {
-                       dprint(self.netname, " waiting for personal waypoint to be linked\n");
+                       LOG_TRACE(self.netname, " waiting for personal waypoint to be linked\n");
                        return CMD_STATUS_EXECUTING;
                }
 
@@ -1186,7 +1218,7 @@ float havocbot_moveto(vector pos)
                self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_GOING;
 
                // Step 3: Route to waypoint
-               dprint(self.netname, " walking to its personal waypoint\n");
+               LOG_TRACE(self.netname, " walking to its personal waypoint\n");
 
                return CMD_STATUS_EXECUTING;
        }
@@ -1195,7 +1227,7 @@ float havocbot_moveto(vector pos)
        wp = waypoint_spawnpersonal(pos);
        if(wp==world)
        {
-               dprint("Error: Can't spawn personal waypoint at ",vtos(pos),"\n");
+               LOG_TRACE("Error: Can't spawn personal waypoint at ",vtos(pos),"\n");
                return CMD_STATUS_ERROR;
        }
 
@@ -1231,7 +1263,7 @@ float havocbot_resetgoal()
 }
 
 void havocbot_setupbot()
-{
+{SELFPARAM();
        self.bot_ai = havocbot_ai;
        self.cmd_moveto = havocbot_moveto;
        self.cmd_resetgoal = havocbot_resetgoal;
@@ -1240,7 +1272,7 @@ void havocbot_setupbot()
 }
 
 vector havocbot_dodge()
-{
+{SELFPARAM();
        // LordHavoc: disabled because this is too expensive
        return '0 0 0';
 #if 0