#define navigation_item_addlink(from_wp, to_item) \
waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
+// if ent is a box waypoint or an item v is set to coords of ent that are closer to org
+#define SET_DESTCOORDS(ent, org, v) MACRO_BEGIN { \
+ if ((ent.classname != "waypoint") || ent.wpisbox) { \
+ vector wm1 = ent.origin + ent.mins; \
+ vector wm2 = ent.origin + ent.maxs; \
+ v.x = bound(wm1.x, org.x, wm2.x); \
+ v.y = bound(wm1.y, org.y, wm2.y); \
+ v.z = bound(wm1.z, org.z, wm2.z); \
+ } else { \
+ v = ent.origin; \
+ } \
+} MACRO_END
+
+// if ent is a box waypoint or an item v is set to coords of ent that are closer to org
+// (but v.z is set to the lowest coord of ent), v_height is set to ent's height
+#define SET_TRACEWALK_DESTCOORDS(ent, org, v, v_height) MACRO_BEGIN { \
+ if ((ent.classname != "waypoint") || ent.wpisbox) { \
+ vector wm1 = ent.origin + ent.mins; \
+ vector wm2 = ent.origin + ent.maxs; \
+ v.x = bound(wm1.x, org.x, wm2.x); \
+ v.y = bound(wm1.y, org.y, wm2.y); \
+ v.z = wm1.z; \
+ v_height = wm2.z - wm1.z; \
+ } else { \
+ v = ent.origin; \
+ v_height = 0; \
+ } \
+} MACRO_END
+
+// if ent is a box waypoint or an item v and v2 are set to coords of ent that are closer to org
+// (but v2.z is set to the lowest coord of ent), v2_height is set to ent's height
+#define SET_TRACEWALK_DESTCOORDS_2(ent, org, v, v2, v2_height) MACRO_BEGIN { \
+ if ((ent.classname != "waypoint") || ent.wpisbox) { \
+ vector wm1 = ent.origin + ent.mins; \
+ vector wm2 = ent.origin + ent.maxs; \
+ v.x = bound(wm1.x, org.x, wm2.x); \
+ v.y = bound(wm1.y, org.y, wm2.y); \
+ v.z = bound(wm1.z, org.z, wm2.z); \
+ v2.x = v.x; \
+ v2.y = v.y; \
+ v2.z = wm1.z; \
+ v2_height = wm2.z - wm1.z; \
+ } else { \
+ v = ent.origin; \
+ v2 = v; \
+ v2_height = 0; \
+ } \
+} MACRO_END
.entity wp_goal_prev0;
.entity wp_goal_prev1;
void navigation_dynamicgoal_set(entity this);
void navigation_dynamicgoal_unset(entity this);
+.int nav_submerged_state;
+#define SUBMERGED_UNDEFINED 0
+#define SUBMERGED_NO 1
+#define SUBMERGED_YES 2
+bool navigation_check_submerged_state(entity ent, vector pos);
+
/*
* Functions
void botframe_updatedangerousobjects(float maxupdate);
entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
-float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, float walkfromwp, float bestdist);
+float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist);