]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/roles.qc
Optimize a few checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / roles.qc
index 27710bf087f3e32118d8e13cd5445c14c145e523..675dd036b7e7151dfdf100c98de66b8a242ea0f3 100644 (file)
 .void(entity this) havocbot_previous_role;
 .void(entity this) havocbot_role;
 
+void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius)
+{
+       // rate waypoints only if there's no alternative goal
+       if(navigation_bestgoal)
+               return;
+
+       float f;
+       float range = 500;
+       sradius = max(range, (0.5 + random() * 0.5) * sradius);
+       while(sradius > 100)
+       {
+               IL_EACH(g_waypoints, vdist(it.origin - org, <, sradius)
+                       && vdist(it.origin - org, >, max(100, sradius - range))
+                       && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+               {
+                       if(vdist(it.origin - this.wp_goal_prev0.origin, <, range * 1.5))
+                               f = 0.1;
+                       else if(vdist(it.origin - this.wp_goal_prev1.origin, <, range * 1.5))
+                               f = 0.1;
+                       else
+                               f = 0.5 + random() * 0.5;
+                       navigation_routerating(this, it, ratingscale * f, 2000);
+               });
+               if(navigation_bestgoal)
+                       break;
+               sradius -= range;
+       }
+};
+
 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
 {
-       float rating, d, discard, friend_distance, enemy_distance;
+       float rating, discard, friend_distance, enemy_distance;
        vector o;
        ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
 
@@ -25,9 +54,13 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                if(!it.solid)
                {
+                       if(!autocvar_bot_ai_timeitems)
+                               continue;
                        if(!it.scheduledrespawntime)
                                continue;
-                       if(it.respawntime < 30 || (it.respawntimejitter && !it.itemdef.instanceOfPowerup))
+                       if(it.respawntime < max(11, autocvar_bot_ai_timeitems_minrespawndelay))
+                               continue;
+                       if(it.respawntimejitter && !it.itemdef.instanceOfPowerup)
                                continue;
 
                        float t = 0;
@@ -48,10 +81,11 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                // Check if the item can be picked up safely
                if(it.classname == "droppedweapon")
                {
+                       if(!IS_ONGROUND(it))
+                               continue;
                        traceline(o, o + '0 0 -1500', true, NULL);
 
-                       d = pointcontents(trace_endpos + '0 0 1');
-                       if(d == CONTENT_WATER || d == CONTENT_SLIME || d == CONTENT_LAVA)
+                       if(Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(trace_endpos + '0 0 1')) & DPCONTENTS_LIQUIDSMASK)
                                continue;
                        // this tracebox_hits_trigger_hurt call isn't needed:
                        // dropped weapons are removed as soon as they fall on a trigger_hurt
@@ -62,8 +96,8 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                else
                {
                        // Ignore items under water
-                       traceline(it.origin + it.maxs, it.origin + it.maxs, MOVE_NORMAL, it);
-                       if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
+                       // TODO: can't .waterlevel be used here?
+                       if(Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(it.origin + ((it.mins + it.maxs) * 0.5))) & DPCONTENTS_LIQUIDSMASK)
                                continue;
                }
 
@@ -75,17 +109,15 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                        entity picker = it;
                        FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
                        {
-                               d = vlen(it.origin - o); // distance between player and item
-
                                if ( it.team == this.team )
                                {
                                        if ( !IS_REAL_CLIENT(it) || discard )
                                                continue;
 
-                                       if( d > friend_distance)
+                                       if( vdist(it.origin - o, >, friend_distance) )
                                                continue;
 
-                                       friend_distance = d;
+                                       friend_distance = vlen(it.origin - o); // distance between player and item
                                        discard = true;
 
                                        if (picker.health && it.health > this.health) continue;
@@ -105,8 +137,8 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
                                {
                                        // If enemy only track distances
                                        // TODO: track only if visible ?
-                                       if( d < enemy_distance )
-                                               enemy_distance = d;
+                                       if( vdist(it.origin - o, <, enemy_distance) )
+                                               enemy_distance = vlen(it.origin - o); // distance between player and item
                                }
                        });
 
@@ -175,8 +207,11 @@ void havocbot_role_generic(entity this)
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
-               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
+
+               if(IS_PLAYER(this.goalentity))
+                       this.bot_strategytime = time + min(2, autocvar_bot_ai_strategyinterval);
        }
 }