]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/havocbot.qc
Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / havocbot.qc
index 502d3bcfc5147167d160068264706cd1dbf089f3..31a6bf0974cb83bc95edd036dbeef9c8fa028e31 100644 (file)
@@ -207,7 +207,6 @@ void havocbot_keyboard_movement(entity this, vector destorg)
                keyboard = CS(this).movement / autocvar_sv_maxspeed;
 
                float trigger = autocvar_bot_ai_keyboard_threshold;
-               float trigger1 = -trigger;
 
                // categorize forward movement
                // at skill < 1.5 only forward
@@ -220,7 +219,7 @@ void havocbot_keyboard_movement(entity this, vector destorg)
                        if (sk < 2.5)
                                keyboard.y = 0;
                }
-               else if (keyboard.x < trigger1 && sk > 1.5)
+               else if (keyboard.x < -trigger && sk > 1.5)
                {
                        keyboard.x = -1;
                        if (sk < 4.5)
@@ -237,27 +236,31 @@ void havocbot_keyboard_movement(entity this, vector destorg)
 
                if (keyboard.y > trigger)
                        keyboard.y = 1;
-               else if (keyboard.y < trigger1)
+               else if (keyboard.y < -trigger)
                        keyboard.y = -1;
                else
                        keyboard.y = 0;
 
                if (keyboard.z > trigger)
                        keyboard.z = 1;
-               else if (keyboard.z < trigger1)
+               else if (keyboard.z < -trigger)
                        keyboard.z = -1;
                else
                        keyboard.z = 0;
 
+               // make sure bots don't get stuck if havocbot_keyboardtime is very high
+               if (keyboard == '0 0 0')
+                       this.havocbot_keyboardtime = min(this.havocbot_keyboardtime, time + 0.2);
+
                this.havocbot_keyboard = keyboard * autocvar_sv_maxspeed;
                if (this.havocbot_ducktime > time)
                        PHYS_INPUT_BUTTON_CROUCH(this) = true;
-       }
 
-       keyboard = this.havocbot_keyboard;
-       float blend = bound(0, vlen(destorg - this.origin) / autocvar_bot_ai_keyboard_distance, 1); // When getting close move with 360 degree
-       //dprint("movement ", vtos(CS(this).movement), " keyboard ", vtos(keyboard), " blend ", ftos(blend), "\n");
-       CS(this).movement = CS(this).movement + (keyboard - CS(this).movement) * blend;
+               keyboard = this.havocbot_keyboard;
+               float blend = bound(0, vlen(destorg - this.origin) / autocvar_bot_ai_keyboard_distance, 1); // When getting close move with 360 degree
+               //dprint("movement ", vtos(CS(this).movement), " keyboard ", vtos(keyboard), " blend ", ftos(blend), "\n");
+               CS(this).movement = CS(this).movement + (keyboard - CS(this).movement) * blend;
+       }
 }
 
 void havocbot_bunnyhop(entity this, vector dir)
@@ -1099,7 +1102,7 @@ void havocbot_movetogoal(entity this)
                                this.bot_stop_moving_timeout = time + 0.4 + random() * 0.2;
                        }
 
-                       offset = (vdist(this.velocity, >, 32) ? this.velocity * 0.2 : v_forward * 32);
+                       offset = (vdist(this.velocity, >, 32) ? this.velocity * 0.2 : flatdir * 32);
                        vector dst_ahead = this.origin + this.view_ofs + offset;
                        vector dst_down = dst_ahead - '0 0 3000';
                        traceline(this.origin + this.view_ofs, dst_ahead, true, NULL);
@@ -1112,7 +1115,7 @@ void havocbot_movetogoal(entity this)
                                // Look downwards
                                traceline(dst_ahead , dst_down, true, NULL);
                                //te_lightning2(NULL, this.origin + this.view_ofs, dst_ahead); // Draw "ahead" look
-                               //te_lightning2(NULL, dst_ahead, dst_down); // Draw "downwards" look
+                               //te_lightning2(NULL, dst_ahead, trace_endpos); // Draw "downwards" look
                                if(trace_endpos.z < this.origin.z + this.mins.z)
                                {
                                        s = pointcontents(trace_endpos + '0 0 1');