]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/havocbot.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / havocbot.qc
index 68c3d6966e46c2f06724cb4253af72661c04730c..306f3a05e835697394474c16febcc0f9dcb01164 100644 (file)
@@ -1,5 +1,7 @@
 #include "havocbot.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
 #include "../cvars.qh"
 
 #include "../aim.qh"
@@ -136,13 +138,23 @@ void havocbot_ai(entity this)
                this.aistatus |= AI_STATUS_ROAMING;
                this.aistatus &= ~AI_STATUS_ATTACKING;
 
-               vector now,v,next;//,heading;
+               vector v, now, next;
                float aimdistance,skillblend,distanceblend,blend;
 
-               SET_DESTCOORDS(this.goalcurrent, this.origin, now);
-               next = now = now - (this.origin + this.view_ofs);
+               SET_DESTCOORDS(this.goalcurrent, this.origin, v);
+               if(this.goalcurrent.wpisbox)
+               {
+                       // avoid a glitch when bot is teleported but teleport waypoint isn't removed yet
+                       if(this.goalstack02 && this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT
+                       && this.lastteleporttime > 0 && time - this.lastteleporttime < 0.15)
+                               v = (this.goalstack02.absmin + this.goalstack02.absmax) * 0.5;
+                       // aim to teleport origin if bot is inside teleport waypoint but hasn't touched the real teleport yet
+                       else if(boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, this.origin, this.origin))
+                               v = this.goalcurrent.origin;
+               }
+               next = now = v - (this.origin + this.view_ofs);
                aimdistance = vlen(now);
-               //heading = this.velocity;
+
                //dprint(this.goalstack01.classname,etos(this.goalstack01),"\n");
                if(
                        this.goalstack01 != this && this.goalstack01 && !wasfreed(this.goalstack01) && ((this.aistatus & AI_STATUS_RUNNING) == 0) &&
@@ -188,13 +200,13 @@ void havocbot_ai(entity this)
                        if(skill >= 5) // bots can only look for unloaded weapons past this skill
                        if(this.(weaponentity).clip_load >= 0) // only if we're not reloading a weapon already
                        {
-                               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                               FOREACH(Weapons, it != WEP_Null, {
                                        if((this.weapons & (it.m_wepset)) && (it.spawnflags & WEP_FLAG_RELOADABLE) && (this.(weaponentity).weapon_load[it.m_id] < it.reloading_ammo))
                                        {
                                                this.(weaponentity).m_switchweapon = it;
                                                break;
                                        }
-                               ));
+                               });
                        }
                }
        }
@@ -364,7 +376,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                                        if(checkdistance)
                                        {
                                                this.aistatus &= ~AI_STATUS_RUNNING;
-                                               // increase stop distance in case the goal is on a slope or a lower platform 
+                                               // increase stop distance in case the goal is on a slope or a lower platform
                                                if(bunnyhopdistance > autocvar_bot_ai_bunnyhop_stopdistance + (this.origin.z - gco.z))
                                                        PHYS_INPUT_BUTTON_JUMP(this) = true;
                                        }
@@ -751,12 +763,18 @@ void havocbot_movetogoal(entity this)
        if(autocvar_bot_debug_goalstack)
                debuggoalstack(this);
 
+       bool bunnyhop_forbidden = false;;
        SET_DESTCOORDS(this.goalcurrent, this.origin, destorg);
 
        // in case bot ends up inside the teleport waypoint without touching
        // the teleport itself, head to the teleport origin
-       if(destorg == this.origin)
+       if(this.goalcurrent.wpisbox && boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, this.origin + eZ * this.mins.z, this.origin + eZ * this.maxs.z))
+       {
+               bunnyhop_forbidden = true;
                destorg = this.goalcurrent.origin;
+               if(destorg.z > this.origin.z)
+                       PHYS_INPUT_BUTTON_JUMP(this) = true;
+       }
 
        diff = destorg - this.origin;
        //dist = vlen(diff);
@@ -778,8 +796,10 @@ void havocbot_movetogoal(entity this)
                {
                        if(this.waterlevel>WATERLEVEL_SWIMMING)
                        {
-                               //flatdir_z = 1;
-                               this.aistatus |= AI_STATUS_OUT_WATER;
+                               if(!this.goalcurrent)
+                                       this.aistatus |= AI_STATUS_OUT_WATER;
+                               else if(gco.z > this.origin.z)
+                                       PHYS_INPUT_BUTTON_JUMP(this) = true;
                        }
                        else
                        {
@@ -925,8 +945,8 @@ void havocbot_movetogoal(entity this)
                havocbot_keyboard_movement(this, destorg);
 
        // Bunnyhop!
-//     if(this.aistatus & AI_STATUS_ROAMING)
-       if(this.goalcurrent)
+       //if(this.aistatus & AI_STATUS_ROAMING)
+       if(!bunnyhop_forbidden && this.goalcurrent)
        if(skill+this.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset)
                havocbot_bunnyhop(this, dir);
 
@@ -1082,10 +1102,10 @@ float havocbot_chooseweapon_checkreload(entity this, .entity weaponentity, int n
        // if this weapon is scheduled for reloading, don't switch to it during combat
        if (this.(weaponentity).weapon_load[new_weapon] < 0)
        {
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               FOREACH(Weapons, it != WEP_Null, {
                        if(it.wr_checkammo1(it, this, weaponentity) + it.wr_checkammo2(it, this, weaponentity))
                                return true; // other weapon available
-               ));
+               });
        }
 
        return false;
@@ -1107,13 +1127,13 @@ void havocbot_chooseweapon(entity this, .entity weaponentity)
        {
                // If no weapon was chosen get the first available weapon
                if(this.(weaponentity).m_weapon==WEP_Null)
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               FOREACH(Weapons, it != WEP_Null, {
                        if(client_hasweapon(this, it, weaponentity, true, false))
                        {
                                this.(weaponentity).m_switchweapon = it;
                                return;
                        }
-               ));
+               });
                return;
        }