if (!IS_BOT_CLIENT(this))
return;
bot_clearqueue(this);
- if(this.cleanname)
- strunzone(this.cleanname);
- if(this.netname_freeme)
- strunzone(this.netname_freeme);
- if(this.playermodel_freeme)
- strunzone(this.playermodel_freeme);
- if(this.playerskin_freeme)
- strunzone(this.playerskin_freeme);
- this.cleanname = string_null;
- this.netname_freeme = string_null;
- this.playermodel_freeme = string_null;
- this.playerskin_freeme = string_null;
+ strfree(this.cleanname);
+ strfree(this.netname_freeme);
+ strfree(this.playermodel_freeme);
+ strfree(this.playerskin_freeme);
if(this.bot_cmd_current)
delete(this.bot_cmd_current);
if(bot_waypoint_queue_owner == this)