#include <common/physics/player.qh>
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/mapinfo.qh>
#include <common/teams.qh>
#include <common/util.qh>
break;
}
));
- RandomSelection_Add(NULL, 0, readfile, 1, prio);
+ RandomSelection_AddString(readfile, 1, prio);
}
readfile = RandomSelection_chosen_string;
fclose(file);
int bestcount = 0;
int bcount = 0;
- FOREACH_ENTITY_FLOAT(isbot, true,
+ FOREACH_CLIENT(it.isbot,
{
++bcount;
entity best = NULL;
int bcount = 0;
- FOREACH_ENTITY_FLOAT(isbot, true,
+ FOREACH_CLIENT(it.isbot,
{
++bcount;