if (self.bot_nextthink > time)
return;
- self.flags &~= FL_GODMODE;
+ self.flags &= ~FL_GODMODE;
if(autocvar_bot_god)
self.flags |= FL_GODMODE;
void bot_clientdisconnect()
{
- if not(IS_BOT_CLIENT(self))
+ if (!IS_BOT_CLIENT(self))
return;
bot_clearqueue(self);
if(self.cleanname)
void bot_clientconnect()
{
- if not(IS_BOT_CLIENT(self))
+ if (!IS_BOT_CLIENT(self))
return;
self.bot_preferredcolors = self.clientcolors;
self.bot_nextthink = time - random();
bot_setnameandstuff();
if(self.bot_forced_team==1)
- self.team = COLOR_TEAM1;
+ self.team = NUM_TEAM_1;
else if(self.bot_forced_team==2)
- self.team = COLOR_TEAM2;
+ self.team = NUM_TEAM_2;
else if(self.bot_forced_team==3)
- self.team = COLOR_TEAM3;
+ self.team = NUM_TEAM_3;
else if(self.bot_forced_team==4)
- self.team = COLOR_TEAM4;
+ self.team = NUM_TEAM_4;
else
JoinBestTeam(self, FALSE, TRUE);
bestcount = 0;
while (head)
{
- if(head.team == COLOR_TEAM1)
+ if(head.team == NUM_TEAM_1)
thiscount = c1;
- else if(head.team == COLOR_TEAM2)
+ else if(head.team == NUM_TEAM_2)
thiscount = c2;
- else if(head.team == COLOR_TEAM3)
+ else if(head.team == NUM_TEAM_3)
thiscount = c3;
- else if(head.team == COLOR_TEAM4)
+ else if(head.team == NUM_TEAM_4)
thiscount = c4;
else
thiscount = 0;
FOR_EACH_REALCLIENT(head)
{
- if(IS_PLAYER(head) || g_lms || g_arena || g_ca)
+ if(IS_PLAYER(head) || g_lms || head.caplayer == 1)
++activerealplayers;
++realplayers;
}