self.bot_strategytime = 0;
}
}
+ else if(self.aistatus & AI_STATUS_STUCK)
+ navigation_unstuck();
// now call the current bot AI (havocbot for example)
self.bot_ai();
self.playermodel_freeme = string_null;
self.playerskin_freeme = string_null;
remove(self.bot_cmd_current);
+ if(bot_waypoint_queue_owner==self)
+ bot_waypoint_queue_owner = world;
}
void bot_clientconnect()