//float autocvar_g_balance_laser_melee_time;
//float autocvar_g_balance_laser_melee_traces;
//float autocvar_g_balance_laser_primary;
-float autocvar_g_balance_laser_primary_animtime;
-float autocvar_g_balance_laser_primary_damage;
-float autocvar_g_balance_laser_primary_delay;
-float autocvar_g_balance_laser_primary_edgedamage;
-float autocvar_g_balance_laser_primary_force;
//float autocvar_g_balance_laser_primary_force_other_scale;
//float autocvar_g_balance_laser_primary_force_velocitybias;
//float autocvar_g_balance_laser_primary_force_zscale;
-float autocvar_g_balance_laser_primary_lifetime;
-float autocvar_g_balance_laser_primary_radius;
-float autocvar_g_balance_laser_primary_refire;
-float autocvar_g_balance_laser_primary_shotangle;
-float autocvar_g_balance_laser_primary_speed;
//float autocvar_g_balance_laser_primary_spread;
-float autocvar_g_balance_laser_reload_ammo;
-float autocvar_g_balance_laser_secondary;
-float autocvar_g_balance_laser_secondary_animtime;
-float autocvar_g_balance_laser_secondary_damage;
-float autocvar_g_balance_laser_secondary_edgedamage;
-float autocvar_g_balance_laser_secondary_force;
//float autocvar_g_balance_laser_secondary_force_other_scale;
//float autocvar_g_balance_laser_secondary_force_velocitybias;
//float autocvar_g_balance_laser_secondary_force_zscale;
-float autocvar_g_balance_laser_secondary_lifetime;
-float autocvar_g_balance_laser_secondary_radius;
-float autocvar_g_balance_laser_secondary_refire;
-float autocvar_g_balance_laser_secondary_speed;
//float autocvar_g_balance_laser_shockwave_damage;
//float autocvar_g_balance_laser_shockwave_distance;
//float autocvar_g_balance_laser_shockwave_edgedamage;