float autocvar_g_maxspeed;
float autocvar_g_midair_shieldtime;
#define autocvar_g_instagib cvar("g_instagib")
-int autocvar_g_instagib_ammo_drop;
-int autocvar_g_instagib_extralives;
-float autocvar_g_instagib_speed_highspeed;
float autocvar_g_instagib_invis_alpha;
bool autocvar_g_instagib_damagedbycontents = true;
bool autocvar_g_instagib_blaster_keepdamage = false;
float autocvar_g_monsters_miniboss_healthboost;
float autocvar_g_monsters_drop_time;
float autocvar_g_monsters_spawnshieldtime;
+bool autocvar_g_monsters_quake_resize = true;
bool autocvar_g_monsters_teams;
float autocvar_g_monsters_respawn_delay;
bool autocvar_g_monsters_respawn;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
bool autocvar_g_jump_grunt;
-bool autocvar_g_overkill_powerups_replace;
-float autocvar_g_overkill_superguns_respawn_time;
-bool autocvar_g_overkill_100h_anyway;
-bool autocvar_g_overkill_100a_anyway;
-bool autocvar_g_overkill_ammo_charge;
-float autocvar_g_overkill_ammo_charge_notice;
-float autocvar_g_overkill_ammo_charge_limit;
float autocvar_g_spawn_near_teammate_distance;
int autocvar_g_spawn_near_teammate_ignore_spawnpoint;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;