float autocvar_g_balance_grapplehook_speed_pull;
float autocvar_g_balance_grapplehook_stretch;
float autocvar_g_balance_grapplehook_damagedbycontents;
+float autocvar_g_balance_grapplehook_refire;
float autocvar_g_balance_grenadelauncher_bouncefactor;
float autocvar_g_balance_grenadelauncher_bouncestop;
float autocvar_g_balance_grenadelauncher_primary_ammo;
float autocvar_g_domination_point_amt;
float autocvar_g_domination_point_fullbright;
float autocvar_g_domination_point_leadlimit;
+float autocvar_g_domination_roundbased;
+float autocvar_g_domination_roundbased_point_limit;
+float autocvar_g_domination_round_timelimit;
+float autocvar_g_domination_warmup;
#define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
float autocvar_g_domination_point_rate;
float autocvar_g_domination_teams_override;
string autocvar_g_forced_team_pink;
string autocvar_g_forced_team_red;
string autocvar_g_forced_team_yellow;
+float autocvar_g_freezetag_frozen_damage_trigger;
float autocvar_g_freezetag_frozen_force;
float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_revive_falldamage;
float autocvar_g_freezetag_revive_falldamage_health;
+float autocvar_g_freezetag_revive_nade;
+float autocvar_g_freezetag_revive_nade_health;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_maxpushtime;
float autocvar_g_maxspeed;
float autocvar_g_midair_shieldtime;
-#define autocvar_g_minstagib cvar("g_minstagib")
-float autocvar_g_minstagib_ammo_drop;
-float autocvar_g_minstagib_extralives;
-float autocvar_g_minstagib_speed_highspeed;
-float autocvar_g_minstagib_invis_alpha;
+#define autocvar_g_instagib cvar("g_instagib")
+float autocvar_g_instagib_ammo_drop;
+float autocvar_g_instagib_extralives;
+float autocvar_g_instagib_speed_highspeed;
+float autocvar_g_instagib_invis_alpha;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
+float autocvar_g_tdm_point_limit;
+float autocvar_g_tdm_point_leadlimit;
float autocvar_g_tdm_teams;
float autocvar_g_tdm_teams_override;
float autocvar_g_teamdamage_resetspeed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
float autocvar_sv_dodging_frozen;
+float autocvar_sv_dodging_frozen_doubletap;
float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_sv_vote_call;
float autocvar_sv_vote_change;
string autocvar_sv_vote_commands;
+float autocvar_sv_vote_gametype;
+float autocvar_sv_vote_gametype_timeout;
+string autocvar_sv_vote_gametype_options;
+float autocvar_sv_vote_gametype_keeptwotime;
+float autocvar_sv_vote_gametype_default_current;
float autocvar_sv_vote_limit;
float autocvar_sv_vote_majority_factor;
float autocvar_sv_vote_majority_factor_of_voted;
float autocvar_g_physical_items_reset;
float autocvar_g_monsters;
float autocvar_g_monsters_edit;
+float autocvar_g_monsters_sounds;
float autocvar_g_monsters_think_delay;
float autocvar_g_monsters_max;
float autocvar_g_monsters_max_perplayer;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
float autocvar_g_invasion_round_timelimit;
-#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit")
+float autocvar_g_invasion_teams;
+float autocvar_g_invasion_team_spawns;
+float autocvar_g_invasion_spawnpoint_spawn_delay;
+#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
float autocvar_g_invasion_warmup;
float autocvar_g_invasion_monster_count;
float autocvar_g_invasion_zombies_only;
float autocvar_g_random_gravity_delay;
float autocvar_g_nades;
float autocvar_g_nades_spawn;
+float autocvar_g_nades_spawn_count;
+float autocvar_g_nades_client_select;
float autocvar_g_nades_nade_lifetime;
float autocvar_g_nades_nade_minforce;
float autocvar_g_nades_nade_maxforce;
float autocvar_g_nades_nade_radius;
float autocvar_g_nades_nade_force;
float autocvar_g_nades_nade_newton_style;
+float autocvar_g_nades_napalm_ball_count;
+float autocvar_g_nades_napalm_ball_spread;
+float autocvar_g_nades_napalm_ball_damage;
+float autocvar_g_nades_napalm_ball_damageforcescale;
+float autocvar_g_nades_napalm_ball_lifetime;
+float autocvar_g_nades_napalm_ball_radius;
+float autocvar_g_nades_napalm_blast;
+float autocvar_g_nades_napalm_fountain_lifetime;
+float autocvar_g_nades_napalm_fountain_delay;
+float autocvar_g_nades_napalm_fountain_radius;
+float autocvar_g_nades_napalm_fountain_damage;
+float autocvar_g_nades_napalm_fountain_edgedamage;
+float autocvar_g_nades_napalm_burntime;
+float autocvar_g_nades_napalm_selfdamage;
+float autocvar_g_nades_nade_type;
+float autocvar_g_nades_bonus_type;
+float autocvar_g_nades_bonus;
+float autocvar_g_nades_bonus_onstrength;
+float autocvar_g_nades_bonus_client_select;
+float autocvar_g_nades_bonus_max;
+float autocvar_g_nades_bonus_score_max;
+float autocvar_g_nades_bonus_score_time;
+float autocvar_g_nades_bonus_score_time_flagcarrier;
+float autocvar_g_nades_bonus_score_minor;
+float autocvar_g_nades_bonus_score_low;
+float autocvar_g_nades_bonus_score_high;
+float autocvar_g_nades_bonus_score_medium;
+float autocvar_g_nades_bonus_score_spree;
+float autocvar_g_nades_ice_freeze_time;
+float autocvar_g_nades_ice_health;
+float autocvar_g_nades_ice_explode;
+float autocvar_g_nades_ice_teamcheck;
+float autocvar_g_nades_heal_time;
+float autocvar_g_nades_heal_rate;
+float autocvar_g_nades_heal_friend;
+float autocvar_g_nades_heal_foe;
+string autocvar_g_nades_pokenade_monster_type;
+float autocvar_g_nades_pokenade_monster_lifetime;
float autocvar_g_campcheck_damage;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+float autocvar_g_buffs_waypoint_distance;
+float autocvar_g_buffs_randomize;
+float autocvar_g_buffs_random_lifetime;
+float autocvar_g_buffs_random_location;
+float autocvar_g_buffs_random_location_attempts;
+float autocvar_g_buffs_spawn_count;
+float autocvar_g_buffs_replace_powerups;
+float autocvar_g_buffs_cooldown_activate;
+float autocvar_g_buffs_cooldown_respawn;
+float autocvar_g_buffs_resistance_blockpercent;
+float autocvar_g_buffs_medic_survive_chance;
+float autocvar_g_buffs_medic_survive_health;
+float autocvar_g_buffs_medic_rot;
+float autocvar_g_buffs_medic_max;
+float autocvar_g_buffs_medic_regen;
+float autocvar_g_buffs_vengeance_damage_multiplier;
+float autocvar_g_buffs_bash_force;
+float autocvar_g_buffs_bash_force_self;
+float autocvar_g_buffs_disability_time;
+float autocvar_g_buffs_disability_speed;
+float autocvar_g_buffs_disability_rate;
+float autocvar_g_buffs_speed_speed;
+float autocvar_g_buffs_speed_rate;
+float autocvar_g_buffs_speed_damage_take;
+float autocvar_g_buffs_speed_regen;
+float autocvar_g_buffs_vampire_damage_steal;
+float autocvar_g_buffs_invisible_alpha;
+float autocvar_g_buffs_flight_gravity;
+float autocvar_g_buffs_jump_height;
+