float autocvar_g_balance_crylink_secondary_shots;
float autocvar_g_balance_crylink_secondary_speed;
float autocvar_g_balance_crylink_secondary_spread;
+float autocvar_g_balance_crylink_secondary_spreadtype;
float autocvar_g_balance_crylink_reload_ammo;
float autocvar_g_balance_crylink_reload_time;
float autocvar_g_balance_curse_empathy_minhealth;
float autocvar_g_ctf_drop_velocity_side;
float autocvar_g_ctf_portalteleport;
float autocvar_g_ctf_pass;
+float autocvar_g_ctf_pass_directional_max;
+float autocvar_g_ctf_pass_directional_min;
float autocvar_g_ctf_pass_radius;
float autocvar_g_ctf_pass_wait;
float autocvar_g_ctf_pass_request;