bool autocvar_g_overkill_ammo_charge;
float autocvar_g_overkill_ammo_charge_notice;
float autocvar_g_overkill_ammo_charge_limit;
+int autocvar_g_spawn_near_teammate;
float autocvar_g_spawn_near_teammate_distance;
bool autocvar_g_spawn_near_teammate_ignore_spawnpoint;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;