float autocvar_g_respawn_ghosts_maxtime;
float autocvar_g_respawn_ghosts_speed;
int autocvar_g_respawn_waves;
-bool autocvar_g_shootfromcenter;
-bool autocvar_g_shootfromeye;
string autocvar_g_shootfromfixedorigin;
int autocvar_g_showweaponspawns;
bool autocvar_g_spawn_alloweffects;