]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Fix compile error (perhapsably, asyyy.... ;D)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index 1043183a05b27366204bb2c0bb8e0c083d2a62b9..9819495f909f4026cb3fcde9bb53d364e2f08687 100644 (file)
@@ -427,7 +427,20 @@ float autocvar_g_balance_keyhunt_score_push;
 float autocvar_g_balance_keyhunt_throwvelocity;
 float autocvar_g_balance_kill_delay;
 float autocvar_g_balance_kill_antispam;
-float autocvar_g_balance_laser_oldprimary;
+float autocvar_g_balance_laser_melee_animtime;
+float autocvar_g_balance_laser_melee_damage;
+float autocvar_g_balance_laser_melee_delay;
+float autocvar_g_balance_laser_melee_force;
+float autocvar_g_balance_laser_melee_multihit;
+float autocvar_g_balance_laser_melee_no_doubleslap;
+float autocvar_g_balance_laser_melee_nonplayerdamage;
+float autocvar_g_balance_laser_melee_range;
+float autocvar_g_balance_laser_melee_refire;
+float autocvar_g_balance_laser_melee_swing_side;
+float autocvar_g_balance_laser_melee_swing_up;
+float autocvar_g_balance_laser_melee_time;
+float autocvar_g_balance_laser_melee_traces;
+float autocvar_g_balance_laser_primary;
 float autocvar_g_balance_laser_primary_animtime;
 float autocvar_g_balance_laser_primary_damage;
 float autocvar_g_balance_laser_primary_delay;
@@ -436,18 +449,14 @@ float autocvar_g_balance_laser_primary_force;
 float autocvar_g_balance_laser_primary_force_other_scale;
 float autocvar_g_balance_laser_primary_force_velocitybias;
 float autocvar_g_balance_laser_primary_force_zscale;
-var float autocvar_g_balance_laser_primary_jumpradius = 150;
 float autocvar_g_balance_laser_primary_lifetime;
-var float autocvar_g_balance_laser_primary_multiplier_min = 0.5;
-var float autocvar_g_balance_laser_primary_multiplier_accuracy = 0.5;
-var float autocvar_g_balance_laser_primary_multiplier_distance = 0.5;
 float autocvar_g_balance_laser_primary_radius;
 float autocvar_g_balance_laser_primary_refire;
 float autocvar_g_balance_laser_primary_shotangle;
 float autocvar_g_balance_laser_primary_speed;
 float autocvar_g_balance_laser_primary_spread;
-float autocvar_g_balance_laser_primary_spread_max;
-float autocvar_g_balance_laser_primary_spread_min;
+float autocvar_g_balance_laser_reload_ammo;
+float autocvar_g_balance_laser_reload_time;
 float autocvar_g_balance_laser_secondary;
 float autocvar_g_balance_laser_secondary_animtime;
 float autocvar_g_balance_laser_secondary_damage;
@@ -457,20 +466,37 @@ float autocvar_g_balance_laser_secondary_force_other_scale;
 float autocvar_g_balance_laser_secondary_force_velocitybias;
 float autocvar_g_balance_laser_secondary_force_zscale;
 float autocvar_g_balance_laser_secondary_lifetime;
-float autocvar_g_balance_laser_secondary_melee_delay;
-float autocvar_g_balance_laser_secondary_melee_range;
-float autocvar_g_balance_laser_secondary_melee_swing_side;
-float autocvar_g_balance_laser_secondary_melee_swing_up;
-float autocvar_g_balance_laser_secondary_melee_time;
-float autocvar_g_balance_laser_secondary_melee_traces;
-float autocvar_g_balance_laser_secondary_melee_no_doubleslap;
-float autocvar_g_balance_laser_secondary_melee_nonplayerdamage;
-float autocvar_g_balance_laser_secondary_melee_multihit;
 float autocvar_g_balance_laser_secondary_radius;
 float autocvar_g_balance_laser_secondary_refire;
 float autocvar_g_balance_laser_secondary_speed;
-float autocvar_g_balance_laser_reload_ammo;
-float autocvar_g_balance_laser_reload_time;
+float autocvar_g_balance_laser_shockwave_damage;
+float autocvar_g_balance_laser_shockwave_distance;
+float autocvar_g_balance_laser_shockwave_edgedamage;
+float autocvar_g_balance_laser_shockwave_force;
+float autocvar_g_balance_laser_shockwave_force_forwardbias;
+float autocvar_g_balance_laser_shockwave_force_zscale;
+float autocvar_g_balance_laser_shockwave_jump_damage;
+float autocvar_g_balance_laser_shockwave_jump_edgedamage;
+float autocvar_g_balance_laser_shockwave_jump_force;
+float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
+float autocvar_g_balance_laser_shockwave_jump_force_zscale;
+float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
+float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
+float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
+float autocvar_g_balance_laser_shockwave_jump_radius;
+float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
+float autocvar_g_balance_laser_shockwave_multiplier_distance;
+float autocvar_g_balance_laser_shockwave_multiplier_min;
+float autocvar_g_balance_laser_shockwave_splash_damage;
+float autocvar_g_balance_laser_shockwave_splash_edgedamage;
+float autocvar_g_balance_laser_shockwave_splash_force;
+float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
+float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
+float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
+float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
+float autocvar_g_balance_laser_shockwave_splash_radius;
+float autocvar_g_balance_laser_shockwave_spread_max;
+float autocvar_g_balance_laser_shockwave_spread_min;
 float autocvar_g_balance_minelayer_ammo;
 float autocvar_g_balance_minelayer_animtime;
 float autocvar_g_balance_minelayer_damage;