+float autocvar__notarget;
float autocvar__independent_players;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar_bot_wander_enable;
float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
-float autocvar_deathmatch_force_teamplay;
#define autocvar_developer cvar("developer")
float autocvar_developer_fteqccbugs;
float autocvar_ekg;
float autocvar_g_arena_maxspawned;
float autocvar_g_arena_point_leadlimit;
float autocvar_g_arena_point_limit;
-float autocvar_g_arena_powerups;
float autocvar_g_arena_roundbased;
float autocvar_g_arena_warmup;
float autocvar_g_assault;
float autocvar_g_balance_powerup_strength_selfdamage;
float autocvar_g_balance_powerup_strength_selfforce;
float autocvar_g_balance_powerup_strength_time;
-float autocvar_g_balance_powerup_timer;
float autocvar_g_balance_rocketlauncher_ammo;
float autocvar_g_balance_rocketlauncher_animtime;
float autocvar_g_balance_rocketlauncher_damage;
float autocvar_g_balance_uzi_first;
float autocvar_g_balance_uzi_first_ammo;
float autocvar_g_balance_uzi_first_damage;
+float autocvar_g_balance_uzi_first_headshotaddeddamage;
float autocvar_g_balance_uzi_first_force;
float autocvar_g_balance_uzi_first_refire;
float autocvar_g_balance_uzi_first_spread;
float autocvar_g_balance_uzi_spread_min;
float autocvar_g_balance_uzi_sustained_ammo;
float autocvar_g_balance_uzi_sustained_damage;
+float autocvar_g_balance_uzi_sustained_headshotaddeddamage;
float autocvar_g_balance_uzi_sustained_force;
float autocvar_g_balance_uzi_sustained_refire;
float autocvar_g_balance_uzi_sustained_spread;
float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
-float autocvar_g_ctf_allow_drop;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_capture_leadlimit;
float autocvar_g_ctf_capture_limit;
float autocvar_g_ctf_shield_min_negscore;
float autocvar_g_cts_finish_kill_delay;
float autocvar_g_cts_selfdamage;
-float autocvar_g_deathglow;
float autocvar_g_debug_bot_commands;
float autocvar_g_domination_default_teams;
float autocvar_g_domination_disable_frags;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
-float autocvar_g_playerstats_debug;
-float autocvar_g_powerup_shield;
-float autocvar_g_powerup_strength;
-float autocvar_g_powerup_superhealth;
+float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
float autocvar_g_projectiles_newton_style;
float autocvar_g_projectiles_newton_style_2_maxfactor;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
+float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
float autocvar_r_showbboxes;
float autocvar_rescan_pending;
float autocvar_samelevel;
+string autocvar_sessionid;
#define autocvar_skill cvar("skill")
float autocvar_skill_auto;
#define autocvar_slowmo cvar("slowmo")
float autocvar_snd_soundradius;
float autocvar_spawn_debug;
-float autocvar_spawn_debugview;
float autocvar_speedmeter;
float autocvar_sv_accelerate;
var float autocvar_sv_accuracy_data_share = 1;
float autocvar_sv_airstrafeaccelerate;
float autocvar_sv_autoscreenshot;
float autocvar_sv_cheats;
+float autocvar_sv_clientcommand_antispam_time;
+float autocvar_sv_clientcommand_antispam_count;
float autocvar_sv_curl_serverpackages_auto;
float autocvar_sv_db_saveasdump;
float autocvar_sv_defaultcharacter;
float autocvar_sv_maxairstrafespeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
-string autocvar_sv_player_crouch_maxs;
-string autocvar_sv_player_crouch_mins;
-string autocvar_sv_player_crouch_viewoffset;
-string autocvar_sv_player_headsize;
-string autocvar_sv_player_maxs;
-string autocvar_sv_player_mins;
-string autocvar_sv_player_viewoffset;
float autocvar_sv_player_jumpanim_minfall;
float autocvar_sv_precacheplayermodels;
float autocvar_sv_precacheweapons;
float autocvar_sv_servermodelsonly;
float autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;
+float autocvar_sv_status_privacy;
float autocvar_sv_stepheight;
float autocvar_sv_stopspeed;
float autocvar_sv_strengthsound_antispam_refire_threshold;
float autocvar_sv_vote_change;
string autocvar_sv_vote_commands;
float autocvar_sv_vote_majority_factor;
+float autocvar_sv_vote_majority_factor_of_voted;
float autocvar_sv_vote_master;
+float autocvar_sv_vote_master_callable;
string autocvar_sv_vote_master_commands;
string autocvar_sv_vote_master_password;
+float autocvar_sv_vote_master_playerlimit;
+float autocvar_sv_vote_no_stops_vote;
float autocvar_sv_vote_nospectators;
string autocvar_sv_vote_only_commands;
float autocvar_sv_vote_override_mostrecent;
-float autocvar_sv_vote_simple_majority_factor;
float autocvar_sv_vote_singlecount;
float autocvar_sv_vote_stop;
float autocvar_sv_vote_timeout;
float autocvar_g_trueaim_minrange;
float autocvar_g_debug_defaultsounds;
float autocvar_g_loituma;
+float autocvar_g_grab_range;
float autocvar_g_sandbox_info;
+float autocvar_g_sandbox_readonly;
string autocvar_g_sandbox_storage_name;
float autocvar_g_sandbox_storage_autosave;
float autocvar_g_sandbox_storage_autoload;
+float autocvar_g_sandbox_editor_flood;
float autocvar_g_sandbox_editor_maxobjects;
float autocvar_g_sandbox_editor_free;
float autocvar_g_sandbox_editor_distance_spawn;