float autocvar_bot_wander_enable;
float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
-float autocvar_deathmatch_force_teamplay;
#define autocvar_developer cvar("developer")
float autocvar_developer_fteqccbugs;
float autocvar_ekg;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
+float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
#define autocvar_slowmo cvar("slowmo")
float autocvar_snd_soundradius;
float autocvar_spawn_debug;
-float autocvar_spawn_debugview;
float autocvar_speedmeter;
float autocvar_sv_accelerate;
var float autocvar_sv_accuracy_data_share = 1;
float autocvar_g_trueaim_minrange;
float autocvar_g_debug_defaultsounds;
float autocvar_g_loituma;
+float autocvar_g_grab_range;
+float autocvar_g_sandbox_info;
+float autocvar_g_sandbox_readonly;
+string autocvar_g_sandbox_storage_name;
+float autocvar_g_sandbox_storage_autosave;
+float autocvar_g_sandbox_storage_autoload;
+float autocvar_g_sandbox_editor_flood;
+float autocvar_g_sandbox_editor_maxobjects;
+float autocvar_g_sandbox_editor_free;
+float autocvar_g_sandbox_editor_distance_spawn;
+float autocvar_g_sandbox_editor_distance_edit;
+float autocvar_g_sandbox_object_scale_min;
+float autocvar_g_sandbox_object_scale_max;
+float autocvar_g_sandbox_object_material_velocity_min;
+float autocvar_g_sandbox_object_material_velocity_factor;