float autocvar_timelimit_suddendeath;
#define autocvar_utf8_enable cvar("utf8_enable")
float autocvar_waypoint_benchmark;
-float autocvar_welcome_message_time;
float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
float autocvar_g_trueaim_minrange;
float autocvar_g_debug_defaultsounds;
float autocvar_g_monsters_target_range;
float autocvar_g_monsters_target_infront;
float autocvar_g_monsters_attack_range;
+float autocvar_g_monsters_score_kill;
+float autocvar_g_monsters_score_spawned;
float autocvar_g_monsters_typefrag;
float autocvar_g_monsters_owners;
float autocvar_g_monsters_miniboss_chance;
float autocvar_g_monsters_drop_time;
float autocvar_g_monsters_spawnshieldtime;
float autocvar_g_monsters_teams;
-float autocvar_g_monsters_healthbars;
float autocvar_g_monsters_respawn_delay;
float autocvar_g_monsters_respawn;
+float autocvar_g_monsters_armor_blockpercent;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;