float autocvar_g_monsters_target_range;
float autocvar_g_monsters_target_infront;
float autocvar_g_monsters_attack_range;
+float autocvar_g_monsters_score_kill;
+float autocvar_g_monsters_score_spawned;
float autocvar_g_monsters_typefrag;
float autocvar_g_monsters_owners;
float autocvar_g_monsters_miniboss_chance;