float autocvar_g_monsters_max_perplayer;
float autocvar_g_monsters_target_range;
float autocvar_g_monsters_target_infront;
+float autocvar_g_monsters_attack_range;
float autocvar_g_monsters_typefrag;
float autocvar_g_monsters_owners;
float autocvar_g_monsters_miniboss_chance;
float autocvar_g_monsters_drop_time;
float autocvar_g_monsters_spawnshieldtime;
float autocvar_g_monsters_teams;
-float autocvar_g_monsters_healthbars;
float autocvar_g_monsters_respawn_delay;
float autocvar_g_monsters_respawn;
-float autocvar_g_monsters_skill_easy;
-float autocvar_g_monsters_skill_normal;
-float autocvar_g_monsters_skill_hard;
-float autocvar_g_monsters_skill_insane;
-float autocvar_g_monsters_skill_nightmare;
+float autocvar_g_monsters_armor_blockpercent;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;