float autocvar_g_balance_crylink_secondary_spread;
float autocvar_g_balance_crylink_reload_ammo;
float autocvar_g_balance_crylink_reload_time;
-float autocvar_g_balance_ctf_damageforcescale;
-float autocvar_g_balance_ctf_delay_collect;
float autocvar_g_balance_curse_empathy_minhealth;
float autocvar_g_balance_curse_empathy_takedamage;
float autocvar_g_balance_curse_slow_atkrate;
float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_balance_shotgun_reload_time;
float autocvar_g_balance_teams;
-float autocvar_g_balance_teams_force;
float autocvar_g_balance_teams_prevent_imbalance;
+float autocvar_g_balance_teams_scorefactor;
float autocvar_g_balance_tuba_animtime;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_damage;
float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
+float autocvar_g_ctf_allow_vehicle_touch;
+float autocvar_g_ctf_drop;
+float autocvar_g_ctf_drop_velocity;
+float autocvar_g_ctf_portalteleport;
+float autocvar_g_ctf_pass;
+float autocvar_g_ctf_pass_radius;
+float autocvar_g_ctf_pass_wait;
+float autocvar_g_ctf_pass_request;
+float autocvar_g_ctf_pass_turnrate;
+float autocvar_g_ctf_pass_timelimit;
+float autocvar_g_ctf_pass_velocity;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_dynamiclights;
string autocvar_g_ctf_flag_blue_model;
float autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_capture_effects;
+float autocvar_g_ctf_flag_collect_delay;
+float autocvar_g_ctf_flag_damageforcescale;
+float autocvar_g_ctf_flag_dropped_waypoint;
+float autocvar_g_ctf_flag_dropped_floatinwater;
float autocvar_g_ctf_flag_glowtrails;
+float autocvar_g_ctf_flag_health;
float autocvar_g_ctf_flag_pickup_effects;
+float autocvar_g_ctf_flag_pickup_verbosename;
string autocvar_g_ctf_flag_red_model;
float autocvar_g_ctf_flag_red_skin;
-float autocvar_g_ctf_flag_returntime;
-float autocvar_g_ctf_flagcarrier_selfdamage;
-float autocvar_g_ctf_flagcarrier_selfforce;
+float autocvar_g_ctf_flag_return_time;
+float autocvar_g_ctf_flag_return_when_unreachable;
+float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_dropped;
+float autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged;
+float autocvar_g_ctf_flagcarrier_allow_vehicle_carry;
+float autocvar_g_ctf_flagcarrier_selfdamagefactor;
+float autocvar_g_ctf_flagcarrier_selfforcefactor;
+float autocvar_g_ctf_flagcarrier_damagefactor;
+float autocvar_g_ctf_flagcarrier_forcefactor;
+float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate;
+float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
+float autocvar_g_ctf_reverse;
+float autocvar_g_ctf_dropped_capture_radius;
float autocvar_g_cts_finish_kill_delay;
float autocvar_g_cts_selfdamage;
float autocvar_g_debug_bot_commands;
float autocvar_g_full_getstatus_responses;
float autocvar_g_fullbrightitems;
float autocvar_g_fullbrightplayers;
-string autocvar_g_ghost_items_color;
#define autocvar_g_grappling_hook cvar("g_grappling_hook")
float autocvar_g_grappling_hook_tarzan;
float autocvar_g_hitplots;