float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_balance_shotgun_reload_time;
float autocvar_g_balance_teams;
-float autocvar_g_balance_teams_force;
float autocvar_g_balance_teams_prevent_imbalance;
+float autocvar_g_balance_teams_scorefactor;
float autocvar_g_balance_tuba_animtime;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_damage;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
float autocvar_g_ctf_flag_return_dropped;
+float autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged;
float autocvar_g_ctf_flagcarrier_allow_vehicle_carry;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_ctf_flagcarrier_selfforcefactor;
float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
-float autocvar_g_ctf_flagcarrier_waypointforenemy_time;
+float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate;
float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
float autocvar_g_full_getstatus_responses;
float autocvar_g_fullbrightitems;
float autocvar_g_fullbrightplayers;
-string autocvar_g_ghost_items_color;
#define autocvar_g_grappling_hook cvar("g_grappling_hook")
float autocvar_g_grappling_hook_tarzan;
float autocvar_g_hitplots;
string autocvar_g_playerstats_uri;
float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
+float autocvar_g_projectiles_keep_owner;
float autocvar_g_projectiles_newton_style;
float autocvar_g_projectiles_newton_style_2_maxfactor;
float autocvar_g_projectiles_newton_style_2_minfactor;
float autocvar_g_telefrags_avoid;
float autocvar_g_telefrags_teamplay;
float autocvar_g_teleport_maxspeed;
+float autocvar_g_throughfloor_debug;
float autocvar_g_throughfloor_damage;
float autocvar_g_throughfloor_force;
+float autocvar_g_throughfloor_damage_max_stddev;
+float autocvar_g_throughfloor_force_max_stddev;
+float autocvar_g_throughfloor_min_steps_player;
+float autocvar_g_throughfloor_max_steps_player;
+float autocvar_g_throughfloor_min_steps_other;
+float autocvar_g_throughfloor_max_steps_other;
float autocvar_g_triggerimpulse_accel_multiplier;
float autocvar_g_triggerimpulse_accel_power;
float autocvar_g_triggerimpulse_directional_multiplier;