float autocvar_g_balance_shotgun_secondary_melee_range;
float autocvar_g_balance_shotgun_secondary_melee_swing;
float autocvar_g_balance_shotgun_secondary_melee_time;
+float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
float autocvar_g_balance_shotgun_secondary_refire;
float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_balance_shotgun_reload_time;