string autocvar_sv_motd;
int autocvar_sv_name_maxlength = 64;
bool autocvar_sv_precacheplayermodels;
-bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;
bool autocvar_g_weaponswitch_debug;
bool autocvar_g_weaponswitch_debug_alternate;
bool autocvar_g_allow_checkpoints;
-bool autocvar_sv_q3defragcompat_changehitbox = false;
+bool autocvar_sv_q3compat_changehitbox;
int autocvar_sv_clones;
bool autocvar_g_footsteps;
float autocvar_sv_maxidle;