float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
-float autocvar_g_ctf_allow_drop;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_capture_leadlimit;
float autocvar_g_ctf_capture_limit;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
-float autocvar_g_playerstats_debug;
float autocvar_g_powerup_shield;
float autocvar_g_powerup_strength;
float autocvar_g_powerup_superhealth;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
+float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
#define autocvar_slowmo cvar("slowmo")
float autocvar_snd_soundradius;
float autocvar_spawn_debug;
-float autocvar_spawn_debugview;
float autocvar_speedmeter;
float autocvar_sv_accelerate;
var float autocvar_sv_accuracy_data_share = 1;
float autocvar_g_trueaim_minrange;
float autocvar_g_debug_defaultsounds;
float autocvar_g_loituma;
-float autocvar_g_grab;
float autocvar_g_grab_range;
float autocvar_g_sandbox_info;
+float autocvar_g_sandbox_readonly;
string autocvar_g_sandbox_storage_name;
float autocvar_g_sandbox_storage_autosave;
float autocvar_g_sandbox_storage_autoload;