float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
float autocvar_g_ctf_dynamiclights;
-string autocvar_g_ctf_flag_blue_model;
-float autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
float autocvar_g_ctf_flag_dropped_waypoint;
float autocvar_g_ctf_flag_dropped_floatinwater;
float autocvar_g_ctf_flag_glowtrails;
float autocvar_g_ctf_flag_health;
-string autocvar_g_ctf_flag_red_model;
-float autocvar_g_ctf_flag_red_skin;
float autocvar_g_ctf_flag_return_time;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
float autocvar_g_ctf_reverse;
float autocvar_g_ctf_dropped_capture_delay;
float autocvar_g_ctf_dropped_capture_radius;
-float autocvar_g_ctf_teams;
-float autocvar_g_ctf_teams_override;
float autocvar_g_cts_finish_kill_delay;
float autocvar_g_cts_selfdamage;
float autocvar_g_debug_bot_commands;