// spread think times so they don't all happen at same time
self.nextthink = self.nextthink + random()*0.5 + 0.1;
self.iscreature = TRUE;
+ self.teleportable = TELEPORT_NORMAL;
self.damagedbycontents = TRUE;
force_retouch = 2; // mainly to detect teleports
}
}
self.iscreature = TRUE;
+ self.teleportable = TELEPORT_NORMAL;
self.damagedbycontents = TRUE;
force_retouch = 2; // mainly to detect teleports
}
}
self.iscreature = TRUE;
+ self.teleportable = TELEPORT_NORMAL;
self.damagedbycontents = TRUE;
force_retouch = 2; // mainly to detect teleports