self.team = self.team_saved;
if(self.flags & FL_PROJECTILE) // remove any projectiles left
- {
- stopsound(self, CHAN_PAIN);
remove(self);
- }
}
// Waypoints and assault start come LAST
self.velocity = '0 0 0';
self.avelocity = '0 0 0';
self.movement = '0 0 0';
- //self.fixangle = TRUE;
}
}