float next_round;
float stopalivecheck;
float redalive, bluealive, yellowalive, pinkalive;
+float totalalive;
.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
float redspawned, bluespawned, yellowspawned, pinkspawned;
+float totalspawned;
/**
* Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
entity oldself;
oldself = self;
- if(g_arena && cvar("g_arena_warmup"))
- warmup = time + cvar("g_arena_warmup");
+ if(g_arena && autocvar_g_arena_warmup)
+ warmup = time + autocvar_g_arena_warmup;
else if(g_ca) {
- warmup = time + cvar("g_ca_warmup");
+ warmup = time + autocvar_g_ca_warmup;
allowed_to_spawn = 1;
}
else if(g_freezetag)
{
- warmup = time + cvar("g_freezetag_warmup");
+ warmup = time + autocvar_g_freezetag_warmup;
}
lms_lowest_lives = 999;
race_ReadyRestart();
for(self = world; (self = nextent(self)); )
- if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+ if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
{
if(self.reset)
{
self.team = self.team_saved;
if(self.flags & FL_PROJECTILE) // remove any projectiles left
- {
- stopsound(self, CHAN_PAIN);
remove(self);
- }
}
// Waypoints and assault start come LAST
}
if(g_keyhunt)
- kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round")+(game_starttime - time), "", kh_StartRound);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), "", kh_StartRound);
if(g_arena)
if(champion && champion.classname == "player" && player_count > 1)
{
float f;
string msg;
+ entity e;
if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime))
return;
- if(g_freezetag && time > game_starttime &&
- !((redspawned >= 1 && bluespawned >= 1)
- || (redspawned >= 1 && yellowspawned >= 1)
- || (redspawned >= 1 && pinkspawned >= 1)
- || (bluespawned >= 1 && yellowspawned >= 1)
- || (bluespawned >= 1 && pinkspawned >= 1)
- || (yellowspawned >= 1 && pinkspawned >= 1)))
- { // no teams, or only one team has players
- warmup = time + cvar("g_freezetag_warmup");
- return;
- }
-
f = ceil(warmup - time);
if(f > 0)
champion = world; // this is done because a if(champion) will not execute if champion = world
else if(f == 1)
Announce("1");
- centerprint(self, msg);
+ FOR_EACH_PLAYER(e)
+ centerprint(e, msg);
}
if (g_arena) {
self.velocity = '0 0 0';
self.avelocity = '0 0 0';
self.movement = '0 0 0';
- //self.fixangle = TRUE;
}
}
if(g_ca) {
ca_players = 0;
- FOR_EACH_PLAYER(self)
+ FOR_EACH_PLAYER(e)
ca_players += 1;
}
- }
- if(self.classname == "player" && self.health > 0 && self.movetype == MOVETYPE_NONE)
- self.movetype = MOVETYPE_WALK;
+ if(self.classname == "player" && self.health > 0 && self.movetype == MOVETYPE_NONE)
+ self.movetype = MOVETYPE_WALK;
+ }
}
void count_spawned_players()
{
// TODO fix "*spawned" name, it should rather be "*players" or so
- // not doing this not to prevent merge hell with Tag
+ // not doing this now to prevent merge hell with Tag
+ // fix after merging with Tag
// count amount of players in each team
- redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+ totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1) redspawned += 1;
- else if (self.team == COLOR_TEAM2) bluespawned += 1;
- else if (self.team == COLOR_TEAM3) yellowspawned += 1;
- else if (self.team == COLOR_TEAM4) pinkspawned += 1;
+ if (self.team == COLOR_TEAM1)
+ {
+ redspawned += 1;
+ totalspawned += 1;
+ }
+ else if (self.team == COLOR_TEAM2)
+ {
+ bluespawned += 1;
+ totalspawned += 1;
+ }
+ else if (self.team == COLOR_TEAM3)
+ {
+ yellowspawned += 1;
+ totalspawned += 1;
+ }
+ else if (self.team == COLOR_TEAM4)
+ {
+ pinkspawned += 1;
+ totalspawned += 1;
+ }
}
}
void count_alive_players()
{
- redalive = bluealive = yellowalive = pinkalive = 0;
+ totalalive = redalive = bluealive = yellowalive = pinkalive = 0;
if(g_ca)
{
FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1 && self.health >= 1) redalive += 1;
- else if (self.team == COLOR_TEAM2 && self.health >= 1) bluealive += 1;
+ if (self.team == COLOR_TEAM1 && self.health >= 1)
+ {
+ redalive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM2 && self.health >= 1)
+ {
+ bluealive += 1;
+ totalalive += 1;
+ }
}
- FOR_EACH_PLAYER(self) {
+ FOR_EACH_REALCLIENT(self) {
self.redalive_stat = redalive;
self.bluealive_stat = bluealive;
}
{
// count amount of alive players in each team
FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1) redalive += 1;
- else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1) bluealive += 1;
- else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1) yellowalive += 1;
- else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1) pinkalive += 1;
+ if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ redalive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ bluealive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ yellowalive += 1;
+ totalalive += 1;
+ }
+ else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1)
+ {
+ pinkalive += 1;
+ totalalive += 1;
+ }
}
- FOR_EACH_PLAYER(self) {
+ FOR_EACH_REALCLIENT(self) {
self.redalive_stat = redalive;
self.bluealive_stat = bluealive;
self.yellowalive_stat = yellowalive;
return;
if(g_ca) {
- required_ca_players = max(2, fabs(cvar("bot_vs_human") + 1));
+ required_ca_players = max(2, fabs(autocvar_bot_vs_human + 1));
if(ca_players < required_ca_players && (redspawned && bluespawned)) {
reset_map(TRUE);
strunzone(champion_name);
champion_name = strzone(champion.netname);
}
- else if((!redspawned && !bluespawned) || time - warmup > cvar("g_ca_round_timelimit")) {
+ else if((!redspawned && !bluespawned) || time - warmup > autocvar_g_ca_round_timelimit) {
FOR_EACH_CLIENT(self) centerprint(self, strcat("^7Round tied.", "^7\n"));
next_round = time + 5;
}