float total_players;
/**
- * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
+ * Resets the state of all clients, items, flags, keys, weapons, waypoints, ... of the map.
* Sets the 'warmup' global variable.
*/
void reset_map(float dorespawn)
warmup = time + autocvar_g_ca_warmup;
} else {
if(f == 5)
- Announce("prepareforbattle");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
else if(f == 3)
- Announce("3");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
else if(f == 2)
- Announce("2");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
else if(f == 1)
- Announce("1");
+ Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, f);
}
else
reset_map(TRUE);
} else {
- Announce("begin");
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_BEGIN);
+ Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_ARENA_BEGIN);
}
if(g_arena) {