warmup = time + cvar("g_ca_warmup");
allowed_to_spawn = 1;
}
+ else if(g_freezetag)
+ {
+ warmup = time + cvar("g_freezetag_warmup");
+ }
lms_lowest_lives = 999;
lms_next_place = player_count;
next_round = 0;
reset_map(TRUE);
}
+ } else if(g_freezetag) {
+ if((next_round && next_round < time))
+ {
+ next_round = 0;
+ reset_map(TRUE);
+ }
} else { // arena
//extend next_round if it isn't set yet and only 1 player is spawned
if(!next_round)