#include "antilag.qh"
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include <server/defs.qh>
- #include <common/state.qh>
- #include <common/vehicles/all.qh>
- #include "antilag.qh"
-#endif
+
+#include <common/monsters/sv_monsters.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
+#include <common/vehicles/all.qh>
+#include <common/weapons/_all.qh>
+#include <lib/warpzone/common.qh>
+#include <server/antilag.qh>
+#include <server/weapons/common.qh>
const int ANTILAG_MAX_ORIGINS = 64;
.vector antilag_origins[ANTILAG_MAX_ORIGINS];
antilag_restore(it, it);
});
}
+
+float antilag_getlag(entity e)
+{
+ float lag = ((IS_REAL_CLIENT(e)) ? ANTILAG_LATENCY(e) : 0);
+ bool noantilag = ((IS_CLIENT(e)) ? CS_CVAR(e).cvar_cl_noantilag : false);
+ if(autocvar_g_antilag == 0 || noantilag || lag < 0.001)
+ lag = 0;
+
+ return lag;
+}
+
+/*
+==================
+traceline_antilag
+
+A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack
+Additionally it moves players back into the past before the trace and restores them afterward.
+==================
+*/
+void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz)
+{
+ // check whether antilagged traces are enabled
+ if (lag < 0.001)
+ lag = 0;
+ if (!IS_REAL_CLIENT(forent))
+ lag = 0; // only antilag for clients
+
+ // change shooter to SOLID_BBOX so the shot can hit corpses
+ int oldsolid = source.dphitcontentsmask;
+ if(source)
+ source.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
+
+ if (lag)
+ antilag_takeback_all(forent, lag);
+
+ // do the trace
+ if(wz)
+ WarpZone_TraceBox (v1, mi, ma, v2, nomonst, forent);
+ else
+ tracebox (v1, mi, ma, v2, nomonst, forent);
+
+ // restore players to current positions
+ if (lag)
+ antilag_restore_all(forent);
+
+ // restore shooter solid type
+ if(source)
+ source.dphitcontentsmask = oldsolid;
+}
+void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
+{
+ tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, false);
+}
+void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
+{
+ bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
+ if (autocvar_g_antilag != 2 || noantilag)
+ lag = 0;
+ traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
+}
+void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
+{
+ bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
+ if (autocvar_g_antilag != 2 || noantilag)
+ lag = 0;
+ tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, false);
+}
+void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
+{
+ tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, true);
+}
+void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
+{
+ bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
+ if (autocvar_g_antilag != 2 || noantilag)
+ lag = 0;
+ WarpZone_traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
+}
+void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
+{
+ bool noantilag = ((IS_CLIENT(source)) ? CS_CVAR(source).cvar_cl_noantilag : false);
+ if (autocvar_g_antilag != 2 || noantilag)
+ lag = 0;
+ tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, true);
+}