#pragma once
void anticheat_init(entity this);
-void anticheat_report(entity this);
+void anticheat_report_to_eventlog(entity this);
+void anticheat_report_to_playerstats(entity this);
+void anticheat_register_to_playerstats();
void anticheat_physics(entity this);
void anticheat_spectatecopy(entity this, entity spectatee);
void anticheat_prethink(entity this);
-float anticheat_getvalue(entity this, string name);
-
void anticheat_startframe();
void anticheat_endframe();