anticheat_div0_evade_evasion_delta += frametime * (0.5 + random());
}
-void anticheat_init()
-{SELFPARAM();
- self.anticheat_speedhack_offset = 0;
- self.anticheat_jointime = servertime;
+void anticheat_init(entity this)
+{
+ this.anticheat_speedhack_offset = 0;
+ this.anticheat_jointime = servertime;
}
void anticheat_shutdown()