a = a.accuracy;
if(to != a.owner)
- if not(self.owner.cvar_cl_accuracy_data_share && autocvar_sv_accuracy_data_share)
+ if (!(self.owner.cvar_cl_accuracy_data_share && autocvar_sv_accuracy_data_share))
sf = 0;
// note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
WriteInt24_t(MSG_ENTITY, sf);
float accuracy_isgooddamage(entity attacker, entity targ)
{
- float targ_isvalid = ((g_invasion) ? targ.flags & FL_MONSTER : IS_CLIENT(targ));
+ float targ_isvalid = ((g_invasion) ? (targ.flags & FL_MONSTER) : IS_CLIENT(targ));
if(!warmup_stage)
if(targ_isvalid)
- if(!targ.frozen)
- if(IS_CLIENT(targ))
if(targ.deadflag == DEAD_NO)
if(DIFF_TEAM(attacker, targ))
return TRUE;