#define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
#define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET)
-#define FOR_EACH_CLIENTSLOT(v) for (v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
+#define FOR_EACH_CLIENTSLOT(v) for (v = world; (v = nextent(v)) && (etof(v) <= maxclients); )
#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if (IS_CLIENT(v))
#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if (IS_REAL_CLIENT(v))
#define FOR_EACH_OBSERVER(v) FOR_EACH_CLIENT(v) if (IS_OBSERVER(v))
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if (IS_PLAYER(v))
+#define FOREACH_CLIENT(cond, body) \
+ MACRO_BEGIN { \
+ for(int i = 1; i <= maxclients; ++i) \
+ { \
+ entity it = ftoe(i); \
+ if(it == NULL || !IS_CLIENT(it)) continue; \
+ if(cond) { LAMBDA(body) } \
+ } \
+ } MACRO_END
+
#define FOR_EACH_MONSTER(v) for (v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
#include "../common/effects/all.qh"