#pragma once
+
+#include "listbox.qh"
+CLASS(XonoticWeaponsList, XonoticListBox)
+ METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
+ METHOD(XonoticWeaponsList, toString, string(entity));
+ ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1);
+ METHOD(XonoticWeaponsList, draw, void(entity));
+ METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
+ METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
+ ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0');
+ ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0);
+ METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
+
+ ATTRIB(XonoticWeaponsList, applyButton, entity);
+ENDCLASS(XonoticWeaponsList)
+entity makeXonoticWeaponsList();
+void WeaponsList_MoveUp_Click(entity btn, entity me);
+void WeaponsList_MoveDown_Click(entity box, entity me);