]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/weaponslist.qc
Keep Apply buttons disabled, enable them as soon as user changes some setting that...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / weaponslist.qc
index 7834153dced56a548c6c21ff7d9b8f44265fab23..94347b3255b1fcfc587e5334d5e3992d896a3a3a 100644 (file)
@@ -12,6 +12,8 @@ CLASS(XonoticWeaponsList, XonoticListBox)
        ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
        ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
        METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
+
+       ATTRIB(XonoticWeaponsList, applyButton, entity, NULL)
 ENDCLASS(XonoticWeaponsList)
 entity makeXonoticWeaponsList();
 void WeaponsList_MoveUp_Click(entity btn, entity me);
@@ -73,7 +75,11 @@ float XonoticWeaponsList_mouseDrag(entity me, vector pos)
        if(me.pressed != 1) // don't change priority if the person is just scrolling
        {
                if(me.selectedItem != i)
+               {
+                       if(me.applyButton)
+                               me.applyButton.disabled = false;
                        cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
+               }
        }
 
        return f;
@@ -87,8 +93,8 @@ string XonoticWeaponsList_toString(entity me)
        s = "";
        for(i = 0; i < n; ++i)
        {
-               e = get_weaponinfo(stof(argv(i)));
-               s = strcat(s, e.message, ", ");
+               e = Weapons_from(stof(argv(i)));
+               s = strcat(s, e.m_name, ", ");
        }
        return substring(s, 0, strlen(s) - 2);
 }
@@ -102,10 +108,10 @@ void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool i
                me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
                draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
        }
-       e = get_weaponinfo(stof(argv(i)));
-       string msg = e.message;
+       e = Weapons_from(stof(argv(i)));
+       string msg = e.m_name;
        if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
-               msg = sprintf(_("%s (mutator weapon)"), msg);
+               msg = strcat(msg, "*");
 
        vector save_fontscale = draw_fontscale;
        float f = draw_CondensedFontFactor(msg, false, me.realFontSize, 1);