+float GL_CheckExtension(string ext);
+float GL_Have_TextureCompression();
+
void forAllDescendants(entity root, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
void saveAllCvars(entity root);
void loadAllCvars(entity root);
string resolvemod(string m);
string HUD_Panel_GetSettingName(float setting);
+
+float URI_GET_DISCARD = 0;
+
+float URI_GET_UPDATENOTIFICATION = 1;
+void UpdateNotification_URI_Get_Callback(float id, float status, string data);
+
+float URI_GET_CURL = 2;
+float URI_GET_CURL_END = 9;
+void Curl_URI_Get_Callback(float id, float status, string data);
+
+void URI_Get_Callback(float id, float status, string data);