]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/util.qc
unify game type name strings
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / util.qc
index b8215d52cac6c97150ea863fa05c7dd885d02a25..74fe810fe74759d9d015e69f1248c4207e4cb8a4 100644 (file)
@@ -543,47 +543,38 @@ float updateCompression()
 
 // note: include only those that should be in the menu!
 #define GAMETYPES \
-       GAMETYPE(MAPINFO_TYPE_ARENA, _("Arena")) \
-       GAMETYPE(MAPINFO_TYPE_ASSAULT, _("Assault")) \
-       GAMETYPE(MAPINFO_TYPE_CTF, _("Capture The Flag")) \
-       GAMETYPE(MAPINFO_TYPE_CA, _("Clan Arena")) \
-       GAMETYPE(MAPINFO_TYPE_DEATHMATCH, _("Deathmatch")) \
-       GAMETYPE(MAPINFO_TYPE_DOMINATION, _("Domination")) \
-       GAMETYPE(MAPINFO_TYPE_FREEZETAG, _("Freeze Tag")) \
-       GAMETYPE(MAPINFO_TYPE_KEEPAWAY, _("Keepaway")) \
-       GAMETYPE(MAPINFO_TYPE_KEYHUNT, _("Key Hunt")) \
-       GAMETYPE(MAPINFO_TYPE_LMS, _("Last Man Standing")) \
-       GAMETYPE(MAPINFO_TYPE_NEXBALL, _("Nexball")) \
-       GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, _("Onslaught")) \
-       GAMETYPE(MAPINFO_TYPE_RACE, _("Race")) \
-       GAMETYPE(MAPINFO_TYPE_CTS, _("Race CTS")) \
-       GAMETYPE(MAPINFO_TYPE_RUNEMATCH, _("Runematch")) \
-       GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, _("Team Deathmatch")) \
+       GAMETYPE(MAPINFO_TYPE_ARENA) \
+       GAMETYPE(MAPINFO_TYPE_ASSAULT) \
+       GAMETYPE(MAPINFO_TYPE_CTF) \
+       GAMETYPE(MAPINFO_TYPE_CA) \
+       GAMETYPE(MAPINFO_TYPE_DEATHMATCH) \
+       GAMETYPE(MAPINFO_TYPE_DOMINATION) \
+       GAMETYPE(MAPINFO_TYPE_FREEZETAG) \
+       GAMETYPE(MAPINFO_TYPE_KEEPAWAY) \
+       GAMETYPE(MAPINFO_TYPE_KEYHUNT) \
+       GAMETYPE(MAPINFO_TYPE_LMS) \
+       GAMETYPE(MAPINFO_TYPE_NEXBALL) \
+       GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
+       GAMETYPE(MAPINFO_TYPE_RACE) \
+       GAMETYPE(MAPINFO_TYPE_CTS) \
+       GAMETYPE(MAPINFO_TYPE_RUNEMATCH) \
+       GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH) \
        /* nothing */
 
 float GameType_GetID(float cnt)
 {
        float i;
        i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return id;
+#define GAMETYPE(id) if(i++ == cnt) return id;
        GAMETYPES
 #undef GAMETYPE
        return 0;
 }
-string GameType_GetName(float cnt)
-{
-       float i;
-       i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return name;
-       GAMETYPES
-#undef GAMETYPE
-       return _("@!#%'n Tuba Throwing");
-}
 float GameType_GetCount()
 {
        float i;
        i = 0;
-#define GAMETYPE(id,name) ++i;
+#define GAMETYPE(id) ++i;
        GAMETYPES
 #undef GAMETYPE
        return i;