float _Nex_ExtResponseSystem_Queried;
string _Nex_ExtResponseSystem_UpdateTo;
string _Nex_ExtResponseSystem_UpdateToURL;
-string _Nex_ExtResponseSystem_BannedServers;
void URI_Get_Callback(float id, float status, string data)
{
_Nex_ExtResponseSystem_UpdateTo = strzone(_Nex_ExtResponseSystem_UpdateTo);
if(n >= 4)
+ {
_Nex_ExtResponseSystem_BannedServers = strzone(argv(3));
+ _Nex_ExtResponseSystem_BannedServersNeedsRefresh = 1;
+ }
}
}
// note: include only those that should be in the menu!
#define GAMETYPES \
- GAMETYPE(MAPINFO_TYPE_ARENA, _("Arena")) \
- GAMETYPE(MAPINFO_TYPE_ASSAULT, _("Assault")) \
- GAMETYPE(MAPINFO_TYPE_CTF, _("Capture The Flag")) \
- GAMETYPE(MAPINFO_TYPE_CA, _("Clan Arena")) \
- GAMETYPE(MAPINFO_TYPE_DEATHMATCH, _("Deathmatch")) \
- GAMETYPE(MAPINFO_TYPE_DOMINATION, _("Domination")) \
- GAMETYPE(MAPINFO_TYPE_FREEZETAG, _("Freeze Tag")) \
- GAMETYPE(MAPINFO_TYPE_KEEPAWAY, _("Keepaway")) \
- GAMETYPE(MAPINFO_TYPE_KEYHUNT, _("Key Hunt")) \
- GAMETYPE(MAPINFO_TYPE_LMS, _("Last Man Standing")) \
- GAMETYPE(MAPINFO_TYPE_NEXBALL, _("Nexball")) \
- GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, _("Onslaught")) \
- GAMETYPE(MAPINFO_TYPE_RACE, _("Race")) \
- GAMETYPE(MAPINFO_TYPE_CTS, _("Race CTS")) \
- GAMETYPE(MAPINFO_TYPE_RUNEMATCH, _("Runematch")) \
- GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, _("Team Deathmatch")) \
+ GAMETYPE(MAPINFO_TYPE_ARENA) \
+ GAMETYPE(MAPINFO_TYPE_ASSAULT) \
+ GAMETYPE(MAPINFO_TYPE_CTF) \
+ GAMETYPE(MAPINFO_TYPE_CA) \
+ GAMETYPE(MAPINFO_TYPE_DEATHMATCH) \
+ GAMETYPE(MAPINFO_TYPE_DOMINATION) \
+ GAMETYPE(MAPINFO_TYPE_FREEZETAG) \
+ GAMETYPE(MAPINFO_TYPE_KEEPAWAY) \
+ GAMETYPE(MAPINFO_TYPE_KEYHUNT) \
+ GAMETYPE(MAPINFO_TYPE_LMS) \
+ GAMETYPE(MAPINFO_TYPE_NEXBALL) \
+ GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
+ GAMETYPE(MAPINFO_TYPE_RACE) \
+ GAMETYPE(MAPINFO_TYPE_CTS) \
+ GAMETYPE(MAPINFO_TYPE_RUNEMATCH) \
+ GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH) \
/* nothing */
float GameType_GetID(float cnt)
{
float i;
i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return id;
+#define GAMETYPE(id) if(i++ == cnt) return id;
GAMETYPES
#undef GAMETYPE
return 0;
}
-string GameType_GetName(float cnt)
-{
- float i;
- i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return name;
- GAMETYPES
-#undef GAMETYPE
- return _("@!#%'n Tuba Throwing");
-}
float GameType_GetCount()
{
float i;
i = 0;
-#define GAMETYPE(id,name) ++i;
+#define GAMETYPE(id) ++i;
GAMETYPES
#undef GAMETYPE
return i;