void XonoticPlayerModelSelector_configureXonoticPlayerModelSelector(entity me, string theSkinCvar, string theModelCvar)
{
- me.skinCvar = theSkinCvar;
- me.modelCvar = theModelCvar;
+ me.skinCvar = theSkinCvar;
+ me.modelCvar = theModelCvar;
me.configureXonoticImage(me, string_null, -1);
}
for(i = 0; i < me.numModels; ++i)
{
if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL) == modelname)
- if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN) == skin)
- break;
+ if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN) == skin)
+ break;
}
if(i >= me.numModels) // fail
i = 0;