for(i = 0; i < MapInfo_count; ++i)
draw_PreloadPicture(strcat("/maps/", MapInfo_BSPName_ByID(i)));
- if(me.g_maplistCache)
- strunzone(me.g_maplistCache);
s = "0";
for(i = 1; i < MapInfo_count; i *= 2)
s = strcat(s, s);
);
}
}
- me.g_maplistCache = strzone(s);
+ strcpy(me.g_maplistCache, s);
if(gt != me.lastGametype || f != me.lastFeatures)
{
me.lastGametype = gt;
void MapList_StringFilterBox_Change(entity box, entity me)
{
- if(me.stringFilter)
- strunzone(me.stringFilter);
+ strfree(me.stringFilter);
if(box.text != "")
me.stringFilter = strzone(box.text);
- else
- me.stringFilter = string_null;
me.refilter(me);
}
if(time < me.typeToSearchTime)
{
save = substring(me.typeToSearchString, 0, strlen(me.typeToSearchString) - 1);
- if(me.typeToSearchString)
- strunzone(me.typeToSearchString);
- me.typeToSearchString = strzone(save);
+ strcpy(me.typeToSearchString, save);
me.typeToSearchTime = time + 0.5;
if(strlen(me.typeToSearchString))
{
save = ch;
else
save = strcat(me.typeToSearchString, ch);
- if(me.typeToSearchString)
- strunzone(me.typeToSearchString);
- me.typeToSearchString = strzone(save);
+ strcpy(me.typeToSearchString, save);
me.typeToSearchTime = time + 0.5;
MapInfo_FindName(me.typeToSearchString);
if(MapInfo_FindName_firstResult >= 0)