#pragma once
+
+#include "listbox.qh"
+CLASS(XonoticGametypeList, XonoticListBox)
+ METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity));
+ ATTRIB(XonoticGametypeList, rowsPerItem, float, 2);
+ METHOD(XonoticGametypeList, draw, void(entity));
+ METHOD(XonoticGametypeList, drawListBoxItem, void(entity, int, vector, bool, bool));
+ METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(XonoticGametypeList, setSelected, void(entity, float));
+ METHOD(XonoticGametypeList, loadCvars, void(entity));
+ METHOD(XonoticGametypeList, saveCvars, void(entity));
+ METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float));
+ METHOD(XonoticGametypeList, clickListBoxItem, void(entity, float, vector));
+ METHOD(XonoticGametypeList, focusedItemChangeNotify, void(entity));
+
+ ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0');
+ ATTRIB(XonoticGametypeList, realUpperMargin, float, 0);
+ ATTRIB(XonoticGametypeList, columnIconOrigin, float, 0);
+ ATTRIB(XonoticGametypeList, columnIconSize, float, 0);
+ ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0);
+ ATTRIB(XonoticGametypeList, columnNameSize, float, 0);
+ENDCLASS(XonoticGametypeList)
+entity makeXonoticGametypeList();