#ifdef IMPLEMENTATION
-#define GAMETYPES \
- GAMETYPE(MAPINFO_TYPE_ARENA, "Arena") \
- GAMETYPE(MAPINFO_TYPE_ASSAULT, "Assault") \
- GAMETYPE(MAPINFO_TYPE_CTF, "Capture The Flag") \
- GAMETYPE(MAPINFO_TYPE_CA, "Clan Arena") \
- GAMETYPE(MAPINFO_TYPE_DEATHMATCH, "Deathmatch") \
- GAMETYPE(MAPINFO_TYPE_DOMINATION, "Domination") \
- GAMETYPE(MAPINFO_TYPE_FREEZETAG, "Freeze Tag") \
- GAMETYPE(MAPINFO_TYPE_KEEPAWAY, "Keepaway") \
- GAMETYPE(MAPINFO_TYPE_KEYHUNT, "Key Hunt") \
- GAMETYPE(MAPINFO_TYPE_LMS, "Last Man Standing") \
- GAMETYPE(MAPINFO_TYPE_NEXBALL, "Nexball") \
- GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, "Onslaught") \
- GAMETYPE(MAPINFO_TYPE_RACE, "Race") \
- GAMETYPE(MAPINFO_TYPE_CTS, "Race CTS") \
- GAMETYPE(MAPINFO_TYPE_RUNEMATCH, "Runematch") \
- GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, "Team Deathmatch") \
- /* nothing */
-
-float GameType_GetID(float cnt)
-{
- float i;
- i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return id;
- GAMETYPES
-#undef GAMETYPE
- return 0;
-}
-string GameType_GetName(float cnt)
-{
- float i;
- i = 0;
-#define GAMETYPE(id,name) if(i++ == cnt) return name;
- GAMETYPES
-#undef GAMETYPE
- return "@!#%'n Tuba Throwing";
-}
-float GameType_GetCount()
-{
- float i;
- i = 0;
-#define GAMETYPE(id,name) ++i;
- GAMETYPES
-#undef GAMETYPE
- return i;
-}
-
entity makeXonoticGametypeList(void)
{
entity me;